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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to script an animation to begin when turrets destroyed

Author Topic: How to script an animation to begin when turrets destroyed (2 messages, Page 1 of 1)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Nov 30, 2008 12:32 AM    Msg. 1 of 2       
How can I script it so that when I shoot off all the turrets on a phantom, it plays a recorded animation (So that when you shoot off the turrets, it leaves)


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Nov 30, 2008 04:23 AM    Msg. 2 of 2       
complex scripting, i'm sure

 

 
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