
Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Nov 26, 2008 09:44 PM
Msg. 1 of 7
Does anyone know which vehicles are set in Coldsnap's globals?
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Nov 26, 2008 10:00 PM
Msg. 2 of 7
It is probably the ones that appear in the map.
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Nov 26, 2008 10:13 PM
Msg. 3 of 7
no there are more than 6 different vehicles, probably around a dozen or more...
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Nov 26, 2008 10:30 PM
Msg. 4 of 7
Quote: --- Original message by: Mysterion no there are more than 6 different vehicles, probably around a dozen or more... Then they probably used a script to spawn the extras. But, when you add vehicles to globals, you only add that type of vehicle once, you don't need to add it once for every time you place the vehicle.
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Nov 26, 2008 11:07 PM
Msg. 5 of 7
I am trying to recompile a modified version of the Coldsnap and need to enter the correct vehicles since the others are scripted in, but am not sure just looking at the script titles. By the process of elimination, it appears that the jet2_v2, scorpion_mp, fr_ghost, spelican, and nirvashrifle (mech) are possibly in the globals, since the scripts have titles: fighterbombers, mythos, and hogs...there are 4 different types of hogs alone.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Nov 27, 2008 08:07 AM
Msg. 6 of 7
to see whats in the globals, use cheat_all_vehicles and look which vehicles spawned.
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Nov 27, 2008 12:04 PM
Msg. 7 of 7
Sounds like a great idea...I will try that.
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