
kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 15, 2008 01:26 PM
Msg. 1 of 14
where is the item collections file in weapons tag's rars, I can't find it
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 15, 2008 01:41 PM
Msg. 2 of 14
You can just make one in guerilla. Just choose which weapon tag you are using in the slot and guve it a weight of 100.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Nov 15, 2008 01:51 PM
Msg. 3 of 14
The weight means the factor of how it will spawn if there are other weapons in the same item collection. Example: you have a pr and a pp in the same item collection, if you put their weight as 50 on both they have the same chance of spawning in the map. Put the pp's weight at 70 and the pr's at 30 and the pp will have a better chance of spawinig then the pr. And the scale is on 100, so if you go over it won't do anything. I know he didn't ask, but it's better to know why the weight is there then not know at all.
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 15, 2008 02:44 PM
Msg. 4 of 14
Quote: --- Original message by: H4Z4RD The weight means the factor of how it will spawn if there are other weapons in the same item collection. Example: you have a pr and a pp in the same item collection, if you put their weight as 50 on both they have the same chance of spawning in the map. Put the pp's weight at 70 and the pr's at 30 and the pp will have a better chance of spawinig then the pr. And the scale is on 100, so if you go over it won't do anything. I know he didn't ask, but it's better to know why the weight is there then not know at all. do it also work with the vehicles because i added a vehicle and it don't spawn and where's the weight? Edited by kev3344 on Nov 15, 2008 at 02:47 PM
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 15, 2008 02:47 PM
Msg. 5 of 14
Quote: --- Original message by: kev3344Quote: --- Original message by: H4Z4RD The weight means the factor of how it will spawn if there are other weapons in the same item collection. Example: you have a pr and a pp in the same item collection, if you put their weight as 50 on both they have the same chance of spawning in the map. Put the pp's weight at 70 and the pr's at 30 and the pp will have a better chance of spawinig then the pr. And the scale is on 100, so if you go over it won't do anything. I know he didn't ask, but it's better to know why the weight is there then not know at all. do it also work with the vehicles because i added a vehicle and it don't spawn No, did you check slayer, CTF, etc allowed? and slyer, CTF ect default? And Hazard, does that also work with equipment?
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 15, 2008 02:53 PM
Msg. 6 of 14
yes,and in guerilla do i have to put the spawn time? Edited by kev3344 on Nov 15, 2008 at 02:59 PM Edited by kev3344 on Nov 15, 2008 at 03:00 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Nov 15, 2008 03:10 PM
Msg. 7 of 14
If it is a custom vehicle, you need to open globals.globals and edit the list of vehicles. There can only be 6. Tank Ghost Banshee Shade Warthog Rocket Warthog
Change one of those of the vehicle you want. Make sure the vehicle has the necessary tags needed for it to work. Edited by Newbkilla on Nov 15, 2008 at 03:10 PM
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 16, 2008 09:24 AM
Msg. 8 of 14
thanks killa i'll try it
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vmt
Joined: Jan 29, 2008
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Posted: Nov 16, 2008 12:00 PM
Msg. 9 of 14
or you could add more then 6 custom vehicles through scripts. (script startup vehiclespawn (object_create_anew vehicle1) (object_create_anew vehicle2) (object_create_anew vehicle3) (object_create_anew vehicle4) (object_create_anew vehicle5) (object_create_anew vehicle6) (object_create_anew vehicle7) (object_create_anew vehicle8) (object_create_anew vehicle9) (object_create_anew vehicle10) (object_create_anew vehicle11) (object_create_anew vehicle12) (object_create_anew vehicle13) (object_create_anew vehicle14) (object_create_anew vehicle15) (object_create_anew vehicle16) (object_create_anew vehicle17) (object_create_anew vehicle18) (object_create_anew vehicle19) (object_create_anew vehicle20) (object_create_anew vehicle21) (object_create_anew vehicle22) (object_create_anew vehicle23) (object_create_anew vehicle24) (object_create_anew vehicle25) (object_create_anew vehicle26) (object_create_anew vehicle27) (object_create_anew vehicle28) (object_create_anew vehicle29) )
and so forth and put the name of the vehicle as vehicle1 vehicle2 and so forth when creating them. dont forget to make sure you check all the boxes so the appear in all gametypes. Edited by vmt on Nov 16, 2008 at 12:02 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 16, 2008 12:58 PM
Msg. 10 of 14
uh... thats not the full script
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 16, 2008 01:16 PM
Msg. 11 of 14
Quote: --- Original message by: Advancebo uh... thats not the full script i modded house 2 i hope dennis will put it on the website
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 17, 2008 11:58 PM
Msg. 12 of 14
Quote: --- Original message by: kev3344Quote: --- Original message by: Advancebo uh... thats not the full script i modded house 2 i hope dennis will put it on the website ...
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Nov 18, 2008 08:03 AM
Msg. 13 of 14
what?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 18, 2008 09:31 PM
Msg. 14 of 14
Thats like unrelated in 3 different ways
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