
Evil 5partan
Joined: Sep 3, 2006
www.nitroxstudios.tk
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Posted: Nov 9, 2008 01:26 PM
Msg. 1 of 4
I'm making a car for my map. I don't know what kind of material to use for the windshield, but all I know is that I need something that the player can walk on, but you can still shoot through it. Anyone got any ideas?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 9, 2008 01:31 PM
Msg. 2 of 4
special collision, or large collidable i think it's called. 'shader_name*'. Make that 'shader_name*%', so it's double sided. You'll also need 'shader_name!%' on duplicate faces, for render, since * is collision only
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Nov 9, 2008 02:00 PM
Msg. 3 of 4
a Player clipping material would allow for collision with the player, but not projectiles or grenades, and it's automatically double sided,. The problem is that it's not rendered. You could make a playerclipping surface for collision, then have a seperate surface that is render only for the glass. I don't think tool would have problems. Are you planning on making an inside to the car that the player can see when they look in?
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Evil 5partan
Joined: Sep 3, 2006
www.nitroxstudios.tk
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Posted: Nov 9, 2008 02:20 PM
Msg. 4 of 4
Yeah. And what I have it two polygons, facing opposite directions, that need this material.
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