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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Material?

Author Topic: Material? (4 messages, Page 1 of 1)
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Evil 5partan
Joined: Sep 3, 2006

www.nitroxstudios.tk


Posted: Nov 9, 2008 01:26 PM    Msg. 1 of 4       
I'm making a car for my map. I don't know what kind of material to use for the windshield, but all I know is that I need something that the player can walk on, but you can still shoot through it. Anyone got any ideas?


bobbysoon
Joined: Feb 1, 2007


Posted: Nov 9, 2008 01:31 PM    Msg. 2 of 4       
special collision, or large collidable i think it's called. 'shader_name*'. Make that 'shader_name*%', so it's double sided. You'll also need 'shader_name!%' on duplicate faces, for render, since * is collision only


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Nov 9, 2008 02:00 PM    Msg. 3 of 4       
a Player clipping material would allow for collision with the player, but not projectiles or grenades, and it's automatically double sided,. The problem is that it's not rendered. You could make a playerclipping surface for collision, then have a seperate surface that is render only for the glass. I don't think tool would have problems. Are you planning on making an inside to the car that the player can see when they look in?


Evil 5partan
Joined: Sep 3, 2006

www.nitroxstudios.tk


Posted: Nov 9, 2008 02:20 PM    Msg. 4 of 4       
Yeah. And what I have it two polygons, facing opposite directions, that need this material.

 

 
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