
black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Nov 7, 2008 12:59 PM
Msg. 1 of 6
i wanted to expirement with the vehicles and make a new vehicle: flying ghost with tank shells! (flying cannon ghost) ive put in the scorpion's weapon tags and banshee's antigrav effect and phystics while removing the ghost's one (ive backed up everything, dont worry.) changed the names of all tags and then fixed the red text then added it to global.global. when ive used sapien, i noticed that the flying cannon ghost is in an odd position like a banshee. i would probaly changing it back but i want that the ghost will fly. anyhelp how to fix it?
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Nov 7, 2008 07:23 PM
Msg. 2 of 6
Do you mean Fly, like a banshee? Or hover, like a normal ghost?
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Nov 8, 2008 01:09 PM
Msg. 3 of 6
fly like a banshee... but it failed. has odd position, no weapons, dosent fly, instead hovers and glitching into the floor at the same time, and cannot kill charctars by smash
and ive got yet ANOTHER bug. while trying to choose another map it stoped responding, then stoped and i saw the back ground and "black doom quit" (its my account name, i was the HOST and it was on DEVELOPER mode on LAN with NO INTERNET.) and then "the game has closed down" into the main menu and i saw directx has glitched again -_-
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Evil 5partan
Joined: Sep 3, 2006
www.nitroxstudios.tk
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Posted: Nov 9, 2008 02:56 AM
Msg. 4 of 6
To tell you the truth, I think you should always make a vehicle out of scratch. Right now I am in the process of experimenting how to model a civilian vehicle, such as a minivan, sedan, etc. and I am failing miserably.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 9, 2008 04:05 AM
Msg. 5 of 6
Quote: --- Original message by: black doom ive put in the banshee's antigrav effect and phystics. when ive used sapien, i noticed that the flying cannon ghost is in an odd position like a banshee. any help how to fix it? with the model opened in max, use the physics importer to load the physics tag. Spheres will appear, and you will recognize them in the general form of the banshee. Notice that there are duplicates. Move them, and move the duplicates together. Adjust their positions and sizes to fit your vehicle. As you do so, edit the physics tag's masspoint's positions and radiuses with Guerilla. You could make a fresh physics tag from scratch, but this way is easier, for alien fighter physics
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Nov 9, 2008 12:51 PM
Msg. 6 of 6
il try that.
anyway, whats up with the mess up?
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