
gamer 2point0
Joined: Jun 22, 2008
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Posted: Oct 25, 2008 08:19 PM
Msg. 1 of 18
is it possible to do such a thing?(i just thought it would be fun)
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2008 09:42 PM
Msg. 2 of 18
ysh, make it a vehicle
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Oct 25, 2008 10:42 PM
Msg. 3 of 18
but how would i make so that i don't appear on radar?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2008 10:47 PM
Msg. 4 of 18
considering your not moving, or the driver, but a passenger, you shouldnt appear on the radar
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Oct 25, 2008 11:12 PM
Msg. 5 of 18
what about making it a weapon, so it's avalible at all times?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 11:19 PM
Msg. 6 of 18
Not sure if it can be done using a weapon, but with a vehicle, you could make loads of passenger seats.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 26, 2008 12:07 AM
Msg. 7 of 18
Quote: --- Original message by: geoff95 have a gun that shoots a vehicle which is the barrel, than u can be like snake of SSBB lag, my way is better.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 26, 2008 02:47 AM
Msg. 8 of 18
and doesn't snake hide in boxes?
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Oct 26, 2008 02:53 PM
Msg. 9 of 18
Quote: --- Original message by: FoxtrotZero and doesn't snake hide in boxes? exactly, besides it would be a fun thing to hide in barrel or box and confuse people (if your near a ton of boxes)
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 26, 2008 03:43 PM
Msg. 10 of 18
I had a similar idea. I was thinking a dumpster in an urban enviroment. Like, in halo 3 forge, the way dumpsters look.
But the idea is maybe you could have two slots on the elevator. One left, one right, both seats. Normally you are hidden inside and have an outside camera. The flashlight button or maybe crouch, jump, melee, something could be rigged to make you pop out to fire. Or for realism, you could keep it in first person, so you rely on chance. In which case you could use the trigger button to allow you a very limited peek out. An observant passerby would watch for this.
The problem, is if an enemy passes by, aims at a dumpster, and their reticle turns red, they know something is up. Furthermore, the text for getting in would have to be something like "Hold "E" to Hide in Dumpster".
Is a well made one possible?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 26, 2008 04:00 PM
Msg. 11 of 18
no you cannot peak out.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 26, 2008 05:12 PM
Msg. 12 of 18
Pop or Peek? If you can't pop, that sucks. if you can't peep, i could get over it. Its not a feature i would like...
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Oct 27, 2008 07:38 PM
Msg. 13 of 18
Quote: --- Original message by: geoff95 my work so far on the proiject
10.27.08 20:41:00 sapien pc 01.00.00.0609 ---------------------------------------------- 10.27.08 20:41:00 reference function: _write_to_error_file 10.27.08 20:41:00 reference address: 401b13 10.27.08 20:41:00 Couldn't read map file './sapienbeta.map' 10.27.08 20:41:01 CreateDevice succeeded with refresh rate = 0 10.27.08 20:41:02 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891) 10.27.08 20:41:03 Increasing sound decompression buffer size to 1048576 bytes 10.27.08 20:43:42 local player 0, weapon (0x0), deleted unexpectedly 10.27.08 20:44:15 Increasing sound decompression buffer size to 1048576 bytes 10.27.08 20:45:17 WARNING: 1 clusters in structure_bsp levels\new\new have no background sound or sound environment. 10.27.08 20:45:50 local player 0, weapon (0x0), deleted unexpectedly 10.27.08 20:46:17 EAX: 0xFFFFFFFE 10.27.08 20:46:17 EBX: 0x22800B01 10.27.08 20:46:17 ECX: 0x0012BA20 10.27.08 20:46:17 EDX: 0x000002CC 10.27.08 20:46:17 EDI: 0x0012BA20 10.27.08 20:46:17 ESI: 0x00000000 10.27.08 20:46:17 EBP: 0x0012B8F8 10.27.08 20:46:17 ESP: 0x0012B8E8 10.27.08 20:46:17 EIP: 0x7C90EB94, C3 8D A4 24 ????? 10.27.08 20:46:17 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)
i just inserted my vehicle :( Wait a sec, your making a box to hide in?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 27, 2008 07:43 PM
Msg. 14 of 18
http://hce.halomaps.org/index.cfm?fid=3406use my morphball script. I dont remember weather I explained how to get it working better in there, but if you place a area on the side of the level in a seperate cluster so it doesnt render, and change the delete part to use the seat test listed in the script to instead warp it back and remove the create option in each vehicle, it will sync correctly.
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Oct 28, 2008 10:23 AM
Msg. 15 of 18
one thing to say: box ftw
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bobbysoon
Joined: Feb 1, 2007
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Posted: Oct 28, 2008 01:35 PM
Msg. 16 of 18
Quote: --- Original message by: geoff95 10.27.08 20:46:17 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109 Something wrong with the physics tag. I suggest you re-tool it, fix the masspoints radius, and try again FYI, the anims tag for your vehicle needs at the least: - Units: 1, "stand" - - Weapons: 1, "fixed" - - - Weapon Types: 1, "fixed" - Vehicles: 1 no need for actual animations. Just add the above to a new anims tag
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 28, 2008 07:18 PM
Msg. 17 of 18
Quote: --- Original message by: geoff95 that wasnt very clear kirby it makes it so when you press flashlight (Q) you enter your setup vehicle (in this case, a box and or barrel)
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 29, 2008 01:00 AM
Msg. 18 of 18
I was thinking more along the lines of a static object. A vehicle.
Hey, is it possible to put AI Blinds in that box so you can hide in the middle of a SP map and AI wouldn't see you unless they, like, stepped on you?
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