
Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 04:51 PM
Msg. 1 of 16
I just made a new "idle" animation, and this pops up. In max, there's nothing like that. Any help?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2008 04:53 PM
Msg. 2 of 16
that seems to be the magazine, I think maybe the magazine is linked to the wrong frame, or the frame magazine is not in the right spot.
Aww it has his fathers eyes
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 04:55 PM
Msg. 3 of 16
=Dthat was quick... I linked "frame gun" to "frame r wriste" and "frame gun" to "frame bone24"
Didn't link anything else.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 25, 2008 04:56 PM
Msg. 4 of 16
Rofl!
Hey, did that new reticle compile or does tool hate it? Because i noticed you are still using the old one
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2008 04:58 PM
Msg. 5 of 16
lol the reticle still fails
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 04:58 PM
Msg. 6 of 16
Tool hates it, didn't have a proper sprite budget. Which it does...apparently.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 25, 2008 05:10 PM
Msg. 7 of 16
I fixed his reticle. making it vertically and horazontally symmetrical and alligned. entirely uniform.
turns out, tool hates it. oh i know. its probally the bitmap size! doesn't it ned to be a certain multiple of something?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 05:12 PM
Msg. 8 of 16
multiple of 2.
But that's beside the point.
The "baby" is located at "frame ophandle", which is right behind "frame display" Is that right or wrong?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2008 05:13 PM
Msg. 9 of 16
sprites, dont need to be any size at all. just run the non power of 2 sprite through tool for the first time, then the bitmap tag will show up. change the type to sprite, and the format to 32 bit color. then compile again, it should run through. now edit the properties and page sizes stuff to your likings. recompile for a thrid time. this time it should work.
Sprites dont follow the Power of 2 Restrictions
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 05:14 PM
Msg. 10 of 16
Oh really? That's helpful...
BACK TO THE BABY
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 25, 2008 05:16 PM
Msg. 11 of 16
link the magazine, to frame magazine
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 05:17 PM
Msg. 12 of 16
There is no frame magazine, that would probably be it.
Frame magazine is only in the assault rifle FP model. I imported the assault rifle model, using GBXModel_Importer_v1-0-1. If I try to import the FP model, it has an error about reading past the end of the file.
... Edited by Mythril on Oct 25, 2008 at 05:27 PM
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 25, 2008 05:30 PM
Msg. 13 of 16
right. but in the meantime, you really ought to replace that crappy reticle. i don't want credit or anything. but that other one REALLY sucks. you need to do something about it.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 25, 2008 06:28 PM
Msg. 14 of 16
I prefer this ret to the original halo 1 AR ret. That was hideous.
Anyway, how would I fix this magazine error? There is no frame magazine.
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Oct 29, 2008 09:47 AM
Msg. 15 of 16
Prefably without referencing to the reticule. Edited by Half Jaw on Oct 29, 2008 at 09:47 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 30, 2008 02:44 AM
Msg. 16 of 16
Quote: --- Original message by: Half Jaw
Prefably without referencing to the reticule. Edited by Half Jaw on Oct 29, 2008 at 09:47 AM Er whut? Btw, found my error, imported the 3P model instead of FP. [/thread]
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