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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Radiosity/Fog Error

Author Topic: Radiosity/Fog Error (3 messages, Page 1 of 1)
Moderators: Dennis

gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Oct 24, 2008 10:55 AM    Msg. 1 of 3       
When my scenario loaded (with fog), It exceptioned and gave me this error:
10.24.08 07:45:16 E3pO Sap. 01.01.00.0609 ----------------------------------------------
10.24.08 07:45:16 reference function: _write_to_error_file
10.24.08 07:45:16 reference address: 401b13
10.24.08 07:45:16 Couldn't read map file './a_e3pobeta.map'
10.24.08 07:45:16 CreateDevice succeeded with refresh rate = 0
10.24.08 07:45:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.24.08 07:45:17 Increasing sound decompression buffer size to 1048576 bytes
10.24.08 07:45:44 local player 0, weapon (0x0), deleted unexpectedly
10.24.08 07:45:44 EAX: 0x00DCC718
10.24.08 07:45:44 EBX: 0x0012ED01
10.24.08 07:45:44 ECX: 0x00000000
10.24.08 07:45:44 EDX: 0x0012EDD4
10.24.08 07:45:44 EDI: 0x0012EA38
10.24.08 07:45:44 ESI: 0x00000000
10.24.08 07:45:44 EBP: 0x0012E910
10.24.08 07:45:44 ESP: 0x0012E900
10.24.08 07:45:44 EIP: 0x7C90EB94, C3 8D A4 24 ?????
10.24.08 07:45:44 EXCEPTION halt in \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c,#2014: global_window_parameters.fog.planar_maximum_depth>0.0f

Then, I deleted the fog and when typing "radiosity_save" I got this error:
10.24.08 07:54:32 E3pO Sap. 01.01.00.0609 ----------------------------------------------
10.24.08 07:54:32 reference function: _write_to_error_file
10.24.08 07:54:32 reference address: 401b13
10.24.08 07:54:32 Couldn't read map file './a_e3pobeta.map'
10.24.08 07:54:32 CreateDevice succeeded with refresh rate = 0
10.24.08 07:54:33 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.24.08 07:54:33 Increasing sound decompression buffer size to 1048576 bytes
10.24.08 07:54:34 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
10.24.08 07:54:45 local player 0, weapon (0x0), deleted unexpectedly
10.24.08 07:54:52 EAX: 0x00001F80
10.24.08 07:54:52 EBX: 0xFFFFFF01
10.24.08 07:54:52 ECX: 0x111AD55C
10.24.08 07:54:52 EDX: 0xBF7F7FF0
10.24.08 07:54:52 EDI: 0x0012E4F8
10.24.08 07:54:52 ESI: 0x00000000
10.24.08 07:54:52 EBP: 0x0012E3D0
10.24.08 07:54:52 ESP: 0x0012E3C0
10.24.08 07:54:52 EIP: 0x7C90EB94, C3 8D A4 24 ?????
10.24.08 07:54:52 EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radiosity.c,#2479: new_surface_index>=0 && new_surface_indexsurfaces.count

I then ran it in tool:

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\survi
val\survival survival 0 0.01
i'm going to render debug lightmaps for survival of levels\survival\survival, an
d i'll stop when red+blue+green = 0.010000.
Hit control-c now if this isn't right.
start levels\survival\survival
0.000000
0.030262
0.027837
0.025480
0.023196
0.020986
0.018828
0.016719
0.014647
0.012622
0.010648
bitmap created: #256x#128, high-color, 64K-bytes
EAX: 0x00000404
EBX: 0xFFFFFF01
ECX: 0xBC941282
EDX: 0x3DB11623
EDI: 0x0012F9D8
ESI: 0x00000000
EBP: 0x0012F8B0
ESP: 0x0012F8A0
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radios
ity.c,#2479: new_surface_index>=0 && new_surface_indexsurfaces.count


randomteddybear
Joined: Jul 14, 2008


Posted: Oct 24, 2008 11:01 AM    Msg. 2 of 3       
any chance your BSP is curropted? i always get something like

EAX: 0x00000404
EBX: 0xFFFFFF01
ECX: 0xBC941282
EDX: 0x3DB11623
EDI: 0x0012F9D8
ESI: 0x00000000
EBP: 0x0012F8B0
ESP: 0x0012F8A0
EIP: 0x7C90EB94, C3 8D A4 24 ?????

when ever i have a curropted tag


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Oct 24, 2008 06:54 PM    Msg. 3 of 3       
Quote: --- Original message by: Stan
If you added the fog as a planer in gmax/3Dmax you would have to delete it from there I’m thinking. If that is the case you would have to run tool structure first to delete it.

“global_window_parameters.fog.planar_maximum_depth>0.0f” This almost sounds as if the fog plane is sitting on the floor of the map!

“C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\survi
val\survival survival 0 0.01” I never seen the number .01 run. Have you tried .5 or .9 example( tool lightmaps levels\survival\survival survival 0 0.9)
I'll try moving/deleting the fog plane. Also, I use 0.01 for most of my lightmaps, so it's not that.
EDIT: Got it to work, thanks! What I did was re-size the fog plane and move it a bit.
Edited by gruntfromhalo on Oct 24, 2008 at 07:02 PM

 

 
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