
gruntfromhalo
Joined: Nov 21, 2007
actual loli
|
Posted: Oct 24, 2008 10:55 AM
Msg. 1 of 3
When my scenario loaded (with fog), It exceptioned and gave me this error: 10.24.08 07:45:16 E3pO Sap. 01.01.00.0609 ---------------------------------------------- 10.24.08 07:45:16 reference function: _write_to_error_file 10.24.08 07:45:16 reference address: 401b13 10.24.08 07:45:16 Couldn't read map file './a_e3pobeta.map' 10.24.08 07:45:16 CreateDevice succeeded with refresh rate = 0 10.24.08 07:45:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.24.08 07:45:17 Increasing sound decompression buffer size to 1048576 bytes 10.24.08 07:45:44 local player 0, weapon (0x0), deleted unexpectedly 10.24.08 07:45:44 EAX: 0x00DCC718 10.24.08 07:45:44 EBX: 0x0012ED01 10.24.08 07:45:44 ECX: 0x00000000 10.24.08 07:45:44 EDX: 0x0012EDD4 10.24.08 07:45:44 EDI: 0x0012EA38 10.24.08 07:45:44 ESI: 0x00000000 10.24.08 07:45:44 EBP: 0x0012E910 10.24.08 07:45:44 ESP: 0x0012E900 10.24.08 07:45:44 EIP: 0x7C90EB94, C3 8D A4 24 ????? 10.24.08 07:45:44 EXCEPTION halt in \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c,#2014: global_window_parameters.fog.planar_maximum_depth>0.0f
Then, I deleted the fog and when typing "radiosity_save" I got this error: 10.24.08 07:54:32 E3pO Sap. 01.01.00.0609 ---------------------------------------------- 10.24.08 07:54:32 reference function: _write_to_error_file 10.24.08 07:54:32 reference address: 401b13 10.24.08 07:54:32 Couldn't read map file './a_e3pobeta.map' 10.24.08 07:54:32 CreateDevice succeeded with refresh rate = 0 10.24.08 07:54:33 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.24.08 07:54:33 Increasing sound decompression buffer size to 1048576 bytes 10.24.08 07:54:34 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891) 10.24.08 07:54:45 local player 0, weapon (0x0), deleted unexpectedly 10.24.08 07:54:52 EAX: 0x00001F80 10.24.08 07:54:52 EBX: 0xFFFFFF01 10.24.08 07:54:52 ECX: 0x111AD55C 10.24.08 07:54:52 EDX: 0xBF7F7FF0 10.24.08 07:54:52 EDI: 0x0012E4F8 10.24.08 07:54:52 ESI: 0x00000000 10.24.08 07:54:52 EBP: 0x0012E3D0 10.24.08 07:54:52 ESP: 0x0012E3C0 10.24.08 07:54:52 EIP: 0x7C90EB94, C3 8D A4 24 ????? 10.24.08 07:54:52 EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radiosity.c,#2479: new_surface_index>=0 && new_surface_indexsurfaces.count
I then ran it in tool:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\survi val\survival survival 0 0.01 i'm going to render debug lightmaps for survival of levels\survival\survival, an d i'll stop when red+blue+green = 0.010000. Hit control-c now if this isn't right. start levels\survival\survival 0.000000 0.030262 0.027837 0.025480 0.023196 0.020986 0.018828 0.016719 0.014647 0.012622 0.010648 bitmap created: #256x#128, high-color, 64K-bytes EAX: 0x00000404 EBX: 0xFFFFFF01 ECX: 0xBC941282 EDX: 0x3DB11623 EDI: 0x0012F9D8 ESI: 0x00000000 EBP: 0x0012F8B0 ESP: 0x0012F8A0 EIP: 0x7C90EB94, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radios ity.c,#2479: new_surface_index>=0 && new_surface_indexsurfaces.count
|

randomteddybear
Joined: Jul 14, 2008
|
Posted: Oct 24, 2008 11:01 AM
Msg. 2 of 3
any chance your BSP is curropted? i always get something like
EAX: 0x00000404 EBX: 0xFFFFFF01 ECX: 0xBC941282 EDX: 0x3DB11623 EDI: 0x0012F9D8 ESI: 0x00000000 EBP: 0x0012F8B0 ESP: 0x0012F8A0 EIP: 0x7C90EB94, C3 8D A4 24 ?????
when ever i have a curropted tag
|

gruntfromhalo
Joined: Nov 21, 2007
actual loli
|
Posted: Oct 24, 2008 06:54 PM
Msg. 3 of 3
Quote: --- Original message by: Stan If you added the fog as a planer in gmax/3Dmax you would have to delete it from there I’m thinking. If that is the case you would have to run tool structure first to delete it. “global_window_parameters.fog.planar_maximum_depth>0.0f” This almost sounds as if the fog plane is sitting on the floor of the map!
“C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\survi val\survival survival 0 0.01” I never seen the number .01 run. Have you tried .5 or .9 example( tool lightmaps levels\survival\survival survival 0 0.9) I'll try moving/deleting the fog plane. Also, I use 0.01 for most of my lightmaps, so it's not that. EDIT: Got it to work, thanks! What I did was re-size the fog plane and move it a bit. Edited by gruntfromhalo on Oct 24, 2008 at 07:02 PM
|