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Author Topic: pelican and covenant dropship HELP? (13 messages, Page 1 of 1)
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sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 18, 2008 03:11 AM    Msg. 1 of 13       
im making a sp map and i need to know how to make pelican or dropships pick up players and drop u somewhere.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=21547

has more detail on what is required.

i need to make at the start u get dropped at a LZ and at the end a pelican picks you up---->To next level.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 18, 2008 04:29 PM    Msg. 2 of 13       
dang i think adumbass knows how to do this. Anyone else to help me. I know you have to script (duh) and need recorded animations but i have no idea on how to do this.


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Oct 21, 2008 08:03 AM    Msg. 3 of 13       
Quote: --- Original message by: Destroyer
gah there not covi dropships there sprites

*to the answering*
you would need to script it so when you get in the pelican it plays a recorded animation. you may not understand this, but neither do i

no there spirits i think. i read on halopedia.


megahalofan12
Joined: May 21, 2008

Xbox Live/Xfire is: matthewdratt


Posted: Oct 21, 2008 04:48 PM    Msg. 4 of 13       
Quote: --- Original message by: sierra117
I know you have to script (duh) and need recorded animations but i have no idea on how to do this.


In sapien (or hobo) go to File then click on Import Recordings, then click on the map you want (I would recommend b30) Just find b30.scenario then click on it, now under you should have recordings under game data.
To test it in sapein click ~ and type in recording_play OBJECTNAME RECORDINGNAME
To script it, have a trigger ready or startup script ready and insert this (recording_play OBJECTNAME RECORDINGNAME)

There is more scripts that can be done with this
EX:
recording_play ...
recording_play_and_hover (flying vehicles only)
recording_play_and_delete (I think)

If you chose hover you have to insert this if you want that object to play another recording (Must be done before another recording)
(vehicle_hover extraction_pelican false )
False is disable hover


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 21, 2008 05:30 PM    Msg. 5 of 13       
He said Spirits.

You said Sprites.


Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: Oct 23, 2008 09:18 AM    Msg. 6 of 13       
It didn't look like a typo. Covenant vehicles are named after the supernatural, and a Sprite is a supernatural thing. So he figured you'd got it wrong.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 27, 2008 12:32 AM    Msg. 7 of 13       
Not really "Supernatural". Super Strength is supernatural.

How do i explain this?

Ghost
Wraith
Spirit
Shadow
Phantom
Shade
Spectre
Banshee

Those are all Covenant Vehicles. Is the pattern Catching on?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 28, 2008 12:07 AM    Msg. 8 of 13       
all real words in the english language have vowels. Therefor that can be excluded.
Though Scarab might be excludeable. They all deal with, i think the actual term is Paranormal.

Wouldn't a batter word be Para-abnormal?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 29, 2008 01:03 AM    Msg. 9 of 13       
All words of the english language have at least on vowel in them. A vowel is the letters A, E, I, O, U, and Y whenever it makes the E sound. Like as in EASY, Y is a vowel.

No english word exists that doesn't have a vowel. If its the same for all words, its no distinguishing among a group of words.


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Oct 29, 2008 09:44 AM    Msg. 10 of 13       
Quote: --- Original message by: FoxtrotZero
All words of the english language have at least on vowel in them. A vowel is the letters A, E, I, O, U, and Y whenever it makes the E sound. Like as in EASY, Y is a vowel.

No english word exists that doesn't have a vowel. If its the same for all words, its no distinguishing among a group of words.

Schlp.

Its My New Word. It Means, Cowpoop.


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Oct 31, 2008 11:11 AM    Msg. 11 of 13       
Quote: --- Original message by: Destroyer
i have 1 of those to

its prv
it means hahahaha this word has no vowels or y
=D

I thought it'd be perv without e :D


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Oct 31, 2008 11:48 AM    Msg. 12 of 13       
*stops the endless spam of non exist words without vowels after this line*
_____________________________________________________________________________
*goes back ontopic*

where did the thread poster go?


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Nov 1, 2008 05:49 PM    Msg. 13 of 13       
nah ive been reading this thread for a while but i dont know why i havnt posted....(interesting?) and i what megahalofan12 said was understandable until he said something like this:

"EX:
recording_play ...
recording_play_and_hover (flying vehicles only)
recording_play_and_delete (I think)

If you chose hover you have to insert this if you want that object to play another recording (Must be done before another recording)
(vehicle_hover extraction_pelican false )
False is disable hover"

(what the heck does that mean?)

EDIT:
and how do i make it so i use a specific recorded animation. coz i want the pelican pickup from when you are in a boulders last and when its the dropoff at the start of b30 and not some other vehicle doing another recorded animation.
Edited by sierra117 on Nov 1, 2008 at 05:56 PM

 

 
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