
Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 8, 2008 09:23 PM
Msg. 1 of 9
In plane modeling when you shift+ drag an edge it makes a new face. It works like that fpr me in editable mesh, but in editable poly, it just drags THAT specific edge. It DOES NOT make a new edge. How can I make it so it does? DO I have t o program a shortcut key in customize UI? What do I do?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Oct 8, 2008 09:26 PM
Msg. 2 of 9
Depends if it's sealed or not I believe.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 8, 2008 09:28 PM
Msg. 3 of 9
huh?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 8, 2008 10:53 PM
Msg. 4 of 9
It should work for you in both mesh and polly and you should not have to customize anything . Thats odd.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 8, 2008 10:58 PM
Msg. 5 of 9
Anyway why to fix it?
PS pheniox says hi
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 9, 2008 02:42 AM
Msg. 6 of 9
Quote: --- Original message by: OpsY Depends if it's sealed or not I believe. Only a unsealed edge can be drawn out.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Oct 9, 2008 08:17 AM
Msg. 7 of 9
Quote: --- Original message by: Ro0ster In plane modeling when you shift+ drag an edge it makes a new face. It works like that fpr me in editable mesh, but in editable poly, it just drags THAT specific edge. It DOES NOT make a new edge. How can I make it so it does? DO I have t o program a shortcut key in customize UI? What do I do? You need to select the edges. Click the edge box instead of poly. then on the top left of the perspective window right-click and show edges. Then when you select an edge you can see it.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 9, 2008 06:16 PM
Msg. 8 of 9
That didn't work.
BTW: I use Gmax.(if that changes anything)
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Oct 9, 2008 07:52 PM
Msg. 9 of 9
Oh sorry, I'm talking about 3ds Max.
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