Quote: --- Original message by: FoxtrotZero
I don't think there is any difference between players due to gametypes, with the exceptions of teams. I wouldn't be the one to ask, though.
A question I've wondered, and I'm not sure if it's been established whether or not it was possible, is can you set up more than one team if you adjust all the indexes of everything for that map?
Like, aside from just Red and Blue, have the ability to have Green and Yellow perhaps?
In conjunction with that, maybe there should be a script detection for a map that sorta works something like this (bad scripting examples ahead, proceed at own risk):
if (unit (list_get (players) 0)) 1) = team_index_0 + blue_color_1
and (unit (list_get (players) 0)) 2) = team_index_0
then (unit (list_get (players) 0)) 2) = blue_color_2
else (unit (list_get (players) 0)) 2) = blue_color_1
and repeat for team_index_1 and red_color_1/2/3/4 etc...
If you can't figure out what I mean, the first person on the Blue Team will have the standard blue armor. The second person to be on blue team will have another color, such as Cobalt, or Teal. And for Red Team, first player is Red, second is Crimson, Orange, Pink, etc...
Unfortunately with 16-person servers, you'd end up throwing black/grey/white into the mix and it would become complicated... But if that was possible, it'd be interesting to distinguish players by color that way, but still keep teams.