A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Umm help on 3ds max on how to merge 2 parts into only 1 model???

Author Topic: Umm help on 3ds max on how to merge 2 parts into only 1 model??? (6 messages, Page 1 of 1)
Moderators: Dennis

ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Sep 30, 2008 08:19 PM    Msg. 1 of 6       
hey guys can anyone help me on 3ds max? i got a model of a m4a1 but it's in 2 models, like 2 parts. So i want to know how to merge them together as one model. Can anyone help? Ive already merged one of the model into the scenery so now there's 2 models and it looks liek the m4a1, but i just want to know how to like merge the 2 parts together without messing with the bitmaps. i tried to go to that hammer thing at the top right(hammer that says utilities), then i tried to collapse one of the parts and the bitmaps from that part were gone and were replaced using the other parts model. (For example, say i had 2 boxes and i want to merge em as 1 box. they both have different bitmaps, blue, and black, so i didnt know what to do so i went to the utility hammer thing and i collapsed the blue box so there will be only 1 model, but that blue model is now using the black model's bitmap which is black, so the blue box turned black

so my question is, does anyone know how to make 2 models as one model without messing with the bitmaps??? and if anyone knows hwo to do that, please tell me how, i would appreciate it.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 30, 2008 08:46 PM    Msg. 2 of 6       
u dont even need to merge them, nothing will be messed up


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Oct 1, 2008 09:23 AM    Msg. 3 of 6       
Quote: --- Original message by: Advancebo
u dont even need to merge them, nothing will be messed up
Yea, you just need to link BOTH of them to the frame when exporting.


bobbysoon
Joined: Feb 1, 2007


Posted: Oct 1, 2008 10:33 AM    Msg. 4 of 6       
but if you have to, or want to, Attach will append geometry from another mesh to the currently selected one. You can lose texture mapping by attaching though. To keep the texture mapping, first apply a uvw unwrap modifier to the object being attached, cut it (right-click the modifier), select the other mesh, attach the mesh that was just selected (the other other mesh), select the newly attached geometry, and paste the uvw unwrap modifier


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Oct 1, 2008 07:52 PM    Msg. 5 of 6       
Quote: --- Original message by: bobbysoon
but if you have to, or want to, Attach will append geometry from another mesh to the currently selected one. You can lose texture mapping by attaching though. To keep the texture mapping, first apply a uvw unwrap modifier to the object being attached, cut it (right-click the modifier), select the other mesh, attach the mesh that was just selected (the other other mesh), select the newly attached geometry, and paste the uvw unwrap modifier


thanks ill try that and see if it works for the bitmaps, and ill just use the 2 parts now i guess since i dont have to attach it but what do i name the 2 parts?

if i use the 2 parts and not attach the other part, what do i name the 2 parts?
Edited by evilkevin1 on Oct 1, 2008 at 07:52 PM


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Oct 2, 2008 03:35 PM    Msg. 6 of 6       
to link an object, you click on the object you want to link, then you click on the "2 windows with 2 circles icon" , it is just at the right of the redo arrow, and then press H or click on the "select by name icon(arrow icon with lines, right beside the select arrow)" and select the object you want your object to link to.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:48 AM 125 ms.
A Halo Maps Website