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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »script help

Author Topic: script help (4 messages, Page 1 of 1)
Moderators: Dennis

KingNick220
Joined: Jul 14, 2008


Posted: Sep 28, 2008 11:18 AM    Msg. 1 of 4       
ok say if u want some friendlys 2 spawn after u kill some enamys, then WITH OUT a triger voulme, more enamys come runing out of a tunnel, what whould be the script for this?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 28, 2008 03:38 PM    Msg. 2 of 4       
Allow me to translate:

Okay. Say you wanted some friendly AIs to spawn after you kill some enemys, then without a trigger volume, more enemys come runnin out of a tunnel. What would the script be for this?


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 28, 2008 09:28 PM    Msg. 3 of 4       
k so the AI encounter for the enemies being killed is: KILLME your friendly AI encounter's name is: MARINES and the other enimies are: CAVEMEN

then the script would look like this:

(script startup battle
(sleep_until (= (ai_living_count KILLME) 0) 15)
(ai_place MARINES)
(ai_place CAVEMEN)
)

but you might need a to set a command list for the CAVEMEN to run out of the tunnel...


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 1, 2008 12:29 AM    Msg. 4 of 4       
Cavemen. You now have me thing that marines are fighting guys with scraggly beards wearing oarnge black-dotted pelts, hunched over with a wooden club. WHY?

 

 
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