
KingNick220
Joined: Jul 14, 2008
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Posted: Sep 28, 2008 11:18 AM
Msg. 1 of 4
ok say if u want some friendlys 2 spawn after u kill some enamys, then WITH OUT a triger voulme, more enamys come runing out of a tunnel, what whould be the script for this?
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 28, 2008 03:38 PM
Msg. 2 of 4
Allow me to translate:
Okay. Say you wanted some friendly AIs to spawn after you kill some enemys, then without a trigger volume, more enemys come runnin out of a tunnel. What would the script be for this?
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Sep 28, 2008 09:28 PM
Msg. 3 of 4
k so the AI encounter for the enemies being killed is: KILLME your friendly AI encounter's name is: MARINES and the other enimies are: CAVEMEN
then the script would look like this:
(script startup battle (sleep_until (= (ai_living_count KILLME) 0) 15) (ai_place MARINES) (ai_place CAVEMEN) )
but you might need a to set a command list for the CAVEMEN to run out of the tunnel...
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 1, 2008 12:29 AM
Msg. 4 of 4
Cavemen. You now have me thing that marines are fighting guys with scraggly beards wearing oarnge black-dotted pelts, hunched over with a wooden club. WHY?
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