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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Barefisted

Author Topic: Barefisted (12 messages, Page 1 of 1)
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FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 26, 2008 11:46 PM    Msg. 1 of 12       
I was simpkly curious. I know one could make a "Barefist" weapon and have a player spawn with it. But can it be made so it is destroyed when it is dropped? thats the key point. if you die or you replace them, then you don't put down your fists...


randomteddybear
Joined: Jul 14, 2008


Posted: Sep 26, 2008 11:58 PM    Msg. 2 of 12       
i do suppose its possible to have an invisable 3rd person gbx model that way the fist would only show up when you have them and, as for them being destroied i think theres a box in gurilla that does that. thats what the energy sword does in the sp canpain maps when an elite drops it


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 27, 2008 12:02 AM    Msg. 3 of 12       
ahhh. Thanks. I think this would be easier than i thought. i thought it would involve rediculous amounts of scripting...

i don't want anything fancy, just for it to not be there...


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 27, 2008 12:23 AM    Msg. 4 of 12       
I think it's detonates when dropped, the flag name.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 27, 2008 06:38 PM    Msg. 5 of 12       
dude.... search. iron clad released a set of bare fist weapon tags
and yes, just check the detonate when dropped flag in the weapon tag
Edited by Donut on Sep 27, 2008 at 06:38 PM


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 27, 2008 09:08 PM    Msg. 6 of 12       
actually, that was my inspiration. but those are a biped, not a weapon, so its something else...

well anyway, it won't literally explode will it?


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Sep 28, 2008 10:43 AM    Msg. 7 of 12       
No. "Detonates when dropped" uses an effect specified nearby in the weapon tag for its explosion, so if you have it checked with no effect then it will just disappear. So just specify no effect with that checked and you're fine.
Edited by Me KS on Sep 28, 2008 at 10:58 AM


Advancebo
Joined: Jan 14, 2008


Posted: Sep 28, 2008 10:45 AM    Msg. 8 of 12       
Quote: --- Original message by: Me KS
No. "Detonates when dropped" uses an effect specified nearby in the weapon tag for its explosion, so if you have it checked with no effect then it will just disappear.


thats what he wants. and it doesnt need an effect.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Sep 28, 2008 10:58 AM    Msg. 9 of 12       
Quote: --- Original message by: Advancebo
thats what he wants. and it doesnt need an effect.


I know that's what he wants. I explained how to get what he wants.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 29, 2008 07:47 PM    Msg. 10 of 12       
Quote: --- Original message by: FoxtrotZero
actually, that was my inspiration. but those are a biped, not a weapon, so its something else...

uhm.......... it is a weapon..........


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 27, 2008 12:38 AM    Msg. 11 of 12       
right. But it still appeared on the ground...


Corvette19
Joined: Feb 27, 2007


Posted: Oct 28, 2008 04:51 PM    Msg. 12 of 12       
Quote: --- Original message by: FoxtrotZero
right. But it still appeared on the ground...

Just edit the tag to detonate when dropped.

EDIT: http://hce.halomaps.org/index.cfm?fid=3244
ICEE's Tags.
Edited by Corvette19 on Oct 28, 2008 at 08:51 PM

 

 
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