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Author Topic: tool structure error: couldn't allocate final cluster mirror. (3 messages, Page 1 of 1)
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yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Sep 20, 2008 06:14 PM    Msg. 1 of 3       
hey, I've been working on this map a while, i just made some normal changes to the structure and go this error after "building subclusters..." couldn't allocate final cluster mirror.
their are no clusters in the map, like at all. I was planning on putting them in in the end.

would this have anything to do with glass? my window's in the map have worked so far but could i have done something wrong with the new one i added?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 20, 2008 06:37 PM    Msg. 2 of 3       
It means there is a mirror reflecting a mirror.

Quote: --- Original message by: kirby_422
Note2:)"Couldn't Aloculate Final Cluster Mirror" is because mirrors are reflecting other mirrors (basicly, remove the mirror or else it wont compile)


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Sep 22, 2008 06:57 PM    Msg. 3 of 3       
their are no mirrors. I'm thinking it has something to do with the glass (witch has no dynamic reflection) is screwing up the bsp system because neither side is unplayable. breaks the sealed world rule. but I've broken the rule in other places and it's worked, i don't see why this is different.

EDIT: uh, sorry. i found one shader with dynamic mirror switch on, i switched it off and it all works now.

thank you.
Edited by yukonmuffin on Sep 22, 2008 at 08:02 PM

 

 
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