
Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 20, 2008 04:01 PM
Msg. 1 of 7
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Sep 20, 2008 05:20 PM
Msg. 2 of 7
Normals in the right directions?
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 20, 2008 05:31 PM
Msg. 3 of 7
Normals?
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Sep 22, 2008 06:50 PM
Msg. 4 of 7
as in the direction the face/quad is facing. only one side of a face is rendered, the normal is that side.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 22, 2008 06:55 PM
Msg. 5 of 7
Quote: --- Original message by: yukonmuffin as in the direction the face/quad is facing. only one side of a face is rendered, the normal is that side. Yes they are when I export it, But if I import the GBX model, those parts don't apear either, even the faces and vertices don't appear. I even tried re-exporting, but I ended up with the same result.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 22, 2008 11:35 PM
Msg. 6 of 7
i think you must have something backwards, then. isn't there something that can be done, umm, they do it with ladders to make both sides appear, no matter what? if he did that to ALL faces on his weapon, he would see if those particular faces were backwards...
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 23, 2008 07:20 PM
Msg. 7 of 7
The Face are all the right way. when I import the gbxmodel, it doesn't even have the vertices, for the missing parts.
Something is diffinately wrong when either exporting or GBX model.
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