
Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 17, 2008 09:36 PM
Msg. 1 of 6
What i the key to making a good scope shader/bitmap? Most of the ones I have seen lookk retarded. The CMT MPV2 br have a good scope. How can I make a decent scope? What would the bitmap, and bumpmap and stuff look like?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 17, 2008 09:38 PM
Msg. 2 of 6
just needs a good cubemap and diffuse map and multi
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 17, 2008 10:11 PM
Msg. 3 of 6
Quote: --- Original message by: Advancebo just needs a good cubemap and diffuse map and multi What exactly are those? Can I see some examples?
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Sep 18, 2008 03:05 PM
Msg. 4 of 6
maybe he could use a cubemap like the "cyborg's" helmet's cubemap?..
but it probably would need to be blue so use and elite's armor's cubemap
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 18, 2008 10:27 PM
Msg. 5 of 6
I stiil want to know what all these are. And what they should look like.
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Sep 19, 2008 12:37 AM
Msg. 6 of 6
just let me do it... its easier to explain on xfire
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