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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Scope shaders

Author Topic: Scope shaders (6 messages, Page 1 of 1)
Moderators: Dennis

Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Sep 17, 2008 09:36 PM    Msg. 1 of 6       
What i the key to making a good scope shader/bitmap? Most of the ones I have seen lookk retarded. The CMT MPV2 br have a good scope. How can I make a decent scope? What would the bitmap, and bumpmap and stuff look like?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 17, 2008 09:38 PM    Msg. 2 of 6       
just needs a good cubemap and diffuse map and multi


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Sep 17, 2008 10:11 PM    Msg. 3 of 6       
Quote: --- Original message by: Advancebo
just needs a good cubemap and diffuse map and multi
What exactly are those? Can I see some examples?


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 18, 2008 03:05 PM    Msg. 4 of 6       
maybe he could use a cubemap like the "cyborg's" helmet's cubemap?..

but it probably would need to be blue so use and elite's armor's cubemap


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Sep 18, 2008 10:27 PM    Msg. 5 of 6       
I stiil want to know what all these are. And what they should look like.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 19, 2008 12:37 AM    Msg. 6 of 6       
just let me do it...
its easier to explain on xfire

 

 
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