
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 14, 2008 04:44 PM
Msg. 1 of 13
How can i edit the trajectory of projectiles fired from a vehicle? Becuas ein my longsword, the chain gun rounds cross each other in mid-air.
I'll look around in guerilla a bit.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 14, 2008 04:45 PM
Msg. 2 of 13
is the way the markers in the models are pointing i think
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 14, 2008 04:54 PM
Msg. 3 of 13
Quote: --- Original message by: Advancebo is the way the markers in the models are pointing i think so can I just import the gbxmodel into 3ds, edit the markers, export and compile a gbx model and use it?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 14, 2008 05:51 PM
Msg. 4 of 13
Quote: --- Original message by: Destroyer nope have todo same with collision animations and physics? wat does any of that have to do with "projectiles and direction"
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Sep 14, 2008 06:00 PM
Msg. 5 of 13
Quote: --- Original message by: Destroyer *slaps face* if he has to edit nodes, then he would need to edit the collision and stuff so you don't have the model and collision don't match blah blah blah He said markers, not nodes. Markers are only stored in the gbxmodel.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 15, 2008 05:30 PM
Msg. 6 of 13
its not the markers or nodes. its halo trying judging the distance and redirecting the projectiles to meet inside the reticle from the primary triggers. not much you can do about it except adjust accuracy
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Sep 15, 2008 08:04 PM
Msg. 7 of 13
Quote: --- Original message by: Donut its not the markers or nodes. its halo trying judging the distance and redirecting the projectiles to meet inside the reticle from the primary triggers. not much you can do about it except adjust accuracy I figured it was something like that. It makes sense, since twin projectiles always seem to cross over at a certain distance.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 16, 2008 11:58 PM
Msg. 8 of 13
i have an idea. if its the curving of the projectile's flight path, than placing the markers facing OUTWARDS, not straight, would make the projectiles fire out, and then swerve in to meet the target, giving compact line of fire at a long range, perfect fire at a certain range, compact range, and up close dogfights a wide range and once again at a far distance, an expanding range for a chance of hitting something...
if the direction of the markers is ignored, the only solution is making all the weaponry from the center of the aircraft, or else have homing or falling projectiles (see banshee, longsword missiles, and longsword "nuke" bomb, respectively).
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 17, 2008 06:54 AM
Msg. 9 of 13
oh so a gun firing like this looks right? / \ / \ / \ \ / \ / \ /
(quote and look at the text to see it right) Edited by Advancebo on Sep 17, 2008 at 06:55 AM
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 17, 2008 10:14 PM
Msg. 10 of 13
Quote: --- Original message by: Advancebo
oh so a gun firing like this looks right? / \ / \ / \ \ / \ / \ /
(quote and look at the text to see it right) Edited by Advancebo on Sep 17, 2008 at 06:55 AM well excuse me for trying. it might make sence for unguided rocket projectiles or plasma bursts.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 19, 2008 08:55 PM
Msg. 11 of 13
Hm...
Well, bobbysoon edited the seraph, and he made it shoot straight out instead of crossing so early.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 19, 2008 10:19 PM
Msg. 12 of 13
i was getting to something like that. that shows at least something is possible.
yeah, though. the seraph is almost useless because of that feature. so do you think that one might be able to script that porjectiles go in a continuous line or something like that?
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 19, 2008 11:57 PM
Msg. 13 of 13
Quote: --- Original message by: FoxtrotZero i was getting to something like that. that shows at least something is possible.
yeah, though. the seraph is almost useless because of that feature. so do you think that one might be able to script that porjectiles go in a continuous line or something like that? dunno.
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