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Author Topic: Custom Warthog (36 messages, Page 1 of 2)
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FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 13, 2008 04:54 PM    Msg. 1 of 36       
Okay, getting down to business. I want to make a new version of the warthog. It involves a suite of minor updates. I previously posted something like this, but that thread died. So i have redone this list, and i am ready to post my ideas again.

Heres what i am planning. Some ideas have been done. some might not be possible. some i know are possible:

- Warthog Horn
--- Self descriptive. The driver gets a horn. Ive seen it done, and it is a basic feature.

- Fixed Animation
--- This is simple. I want to fix the side seat animation, so when a grenade is thrown, they don't stand up in the seat. its rediculous.

- Side Seat Crouch
--- This i have a good feeling about. When the passenger holds down the crouch button, they do just that. They crouch. The idea is that the player sits fully down. Their weapon is at ease and they are unallowed to fire. The main idea is that they won't be sticking out the top, providing a smaller target when moving so hecticly you can't even see anything.

- Gunner Lights
--- I plan on mounting a pair of Dynamic Light "cones" on the turret of the hog. This provdes optimal visability of anything close enough to accuratley hit. these lights arent a miracle. but they help. This hog wasn't designed for stealth, you know.

- Gunner Grenades
--- This one i don't know about, but i am hopeful. The gunner is like normal. But in secondary fire they will throw a grenade. the key point - its the same grenades they would use if on foot or in the passenger seat. meaning that, their grenade count needs to be visible, ang G needs to switch their grenade type.

- Updated Display
--- Pretty simple. This allows the driver to see the passenger and gunners health, the passenger see the driver and gunners health, and the gunner see the driver and passengers health. Also, not only health is shown. I also would like it to show how much shielding the players have. oh, and, of course, everyone can still see their own health/shields.

- Detail Touch-Up
--- Not much. I was just planning on retexturing it. In the end, there should be a Desert Camo hog, a Snow camo hog, and a Jungle camo hog. This is mostly looks. I would need to find some textures, but that shouldn't be too hard.

So there is clearly a bit i would like to do. I plan on starting with a chaingun hog, and then remake it for a Rocket hog and Gauss hog versions. I WOULD Put this up for public use on Halomaps. so if anyone would like to help me, because this is my first project and i am not too skilled, and will need plenty of help. though i am very dedicated.

I would mostly only be able to work on the weekends, because of school. And i think that the first step would be with the model for a regular warthog.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Sep 13, 2008 05:39 PM    Msg. 2 of 36       
Sounds good, good luck. I'm pretty sure the Gunner Grenades won't work though.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 13, 2008 05:41 PM    Msg. 3 of 36       
You sure love to type a lot, don't you?

Pretty nice ideas.

I can help with some:

Warthog horn: Quite easy to do I think, in the attachments, add a .sound looping (BTW, what's the difference between sound looping and sound?) and set it to be on say, D out. Then you do more stuff which I can't remember THAT clearly right now...but if you have a horn sound, I'll be happy to attach it to a warthog and send you the file.

Fixed animation: I suck at animations =(

Side seat crouch: Not sure if it's possible

Gunner lights: You could either open the warthog model in 3ds/gmax, then add more markers where you want the lights, export, compile, yes. Or, you can use some existing markers, which doesn't let you decide where the light comes, but saves you some trouble.

Gunner grenades: It's simple to add a secondary grenade, but switching grenade types and using your grenade limit, I'm not so sure about.

Updated display: Isn't it already like this?

Detail touch-up: Texturing, I fail at. I just can't be bothered learning UVW Unwrapping.

Sure, I'd like to help, do you have Xfire?

Come to think of it, I typed a lot too. =)


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 13, 2008 08:18 PM    Msg. 4 of 36       
Yeah, my Xfire is FoxtrotZero

I know some of it isn't difficult. It wouldn't be hard to get a texture i can work with.
Remember, im unskilled, so i don't think well be the only ones working on it.
If you know how to put Nodes in the model, i can make an edit so they have somewhere to come from. But i need a Warthog model in a .Gmax Format, or some other format supported by Gmax.

I was told the Gunner Grenade thing wouldn't work, so i had my heart set on a fail, but you never know...

And i have a good feeling about the side seat crouch.

As for the horn, i figure you just put in a weapon that does literally NOTHING but make the horn sound, and give it to the driver.

As for the Displays, i think only the driver sees this, and it doesn't display shield levels.

So im ready to get down to business.


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 14, 2008 06:42 AM    Msg. 5 of 36       
But he wants switching grenade types and limit. Which I don't think is possible...

But I might be wrong. Though I doubt it


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Sep 14, 2008 02:50 PM    Msg. 6 of 36       
internet sarcasm fails.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 14, 2008 04:23 PM    Msg. 7 of 36       
Quote: --- Original message by: Recycle Bin

Anything is possible with the Halo engine
Edited by Recycle Bin on Sep 14, 2008 at 07:18 AM


no


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 14, 2008 06:36 PM    Msg. 8 of 36       
u could help?

You just blew everything i have out of the water, and you want to help?

I know how to do the horn and lights. its easy to fix a light to a turret, im sure.

im aware that every vehicle's side seat does that with grenades. you also do it when you run. That can't be fixed. But it does that on vehicles because Bungie was either lazy, or forgot to use the right animations. If a new animation was made and used instead, the problem is fixed.

I have a strong feeling the side seat crouch is possible. People have made extra buttons do all kinds of things with vehicles, and this should be no different.

the gunner grenade i didn't think would work. so im prepared to give that up...

i know the Halo two Concepts youre talking about. Those are COMPLETELY different models of Warthog. I am only planning on replacing the regular olive drab color (or white, in coldsnap) with a camoflauge pattern. Which is not at all hard. the hard part is getting the camo im going to use...


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 14, 2008 11:34 PM    Msg. 9 of 36       
everything you want to do is possible. the grenade thing is as simple as unchecking "disables grenade throwing" in the weapon tag for the warthog


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 16, 2008 12:26 AM    Msg. 10 of 36       
wow donut. I saw you post here, and being a master of things, i thought you would have debunked half of my dreams.

Thanks for assureing me its possible.
If youd be willing to throw in a hand, that would be great. Even just some guidance.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 16, 2008 12:28 AM    Msg. 11 of 36       
so how's the hog coming along so far?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 16, 2008 11:54 PM    Msg. 12 of 36       
not even started. i have alot to get done before the actual work commences, and school doesn't help.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 17, 2008 11:12 AM    Msg. 13 of 36       
maybe the lights (front and turrets) turn off with flashlight

i know i've seen that done before...


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 17, 2008 06:44 PM    Msg. 14 of 36       
Downflow


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 17, 2008 06:48 PM    Msg. 15 of 36       
ill have to think about that. If i can get the Driver able to toggle the headlight apparatus with F then i can get the gunner to toggle his mounted lights with F and then it would allow for much diversity. If i can set it as a toggle, thats great. But i don't want the player to have to hold the button down to go into stealth mode. the only extra button i want to need to be held is the crouch button for the side seater (to be renamed passenger) in order to do just that - crouch.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Sep 17, 2008 06:52 PM    Msg. 16 of 36       
Quote: --- Original message by: FoxtrotZero
ill have to think about that. If i can get the Driver able to toggle the headlight apparatus with F then i can get the gunner to toggle his mounted lights with F and then it would allow for much diversity. If i can set it as a toggle, thats great. But i don't want the player to have to hold the button down to go into stealth mode. the only extra button i want to need to be held is the crouch button for the side seater (to be renamed passenger) in order to do just that - crouch.


Flashlight is Q. Melee is F.

Flashlight is entirely toggle; Press Q to turn it on, press it again to turn it off. Thus, setting up the tags for the warthog to enable the Driver (only) to turn on headlights by pressing Q is possible, and has been done. As to the possibility of the Gunner being able to turn on /seperately/ mounted lights on the turrent using Q as well, may cause a conflict. The seats may be seperate, but the Warthog is the same vehicle and all part of one tag. You would probably have to choose between headlights/turretlights.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 17, 2008 06:53 PM    Msg. 17 of 36       
F=flashlight right?... because it would have to be connected to the flashlight button

EDIT:
i think not because you could change it in the warthog gun.WEAPON tag
because the turret light has to be in there anyways...
so i think there wouldn't be conflict...
im not sure though
Edited by kai5888 on Sep 17, 2008 at 06:55 PM


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 17, 2008 06:57 PM    Msg. 18 of 36       
well like i said, we will see. and yes, i DO mean flashlight, or in other words, the Q button. I though F by instinct, not recalling the actual controls.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 17, 2008 06:58 PM    Msg. 19 of 36       
can I help fiddle around with the tags?
functions and such...


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Sep 17, 2008 06:58 PM    Msg. 20 of 36       
Quote: --- Original message by: kai5888

F=flashlight right?... because it would have to be connected to the flashlight button

EDIT:
i think not because you could change it in the warthog gun.WEAPON tag
because the turret light has to be in there anyways...
so i think there wouldn't be conflict...
im not sure though
Edited by kai5888 on Sep 17, 2008 at 06:55 PM


You raise a valid point there, good sir.

I hadn't thought about that. That may just work... But you might have to actually edit the model itself to set up nodes for the light to be emitted from. But it sounds like it'd work.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 17, 2008 07:00 PM    Msg. 21 of 36       
im think the gun has a marker in the near perfect place for one... im not sure...


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Sep 17, 2008 07:01 PM    Msg. 22 of 36       
Quote: --- Original message by: kai5888
im think the gun has a marker in the near perfect place for one... im not sure...


That very well could be.

I still need to look up some tutorials to figure out how to make nodes and markers... Gah, so much to learn. I'll figure all that out in spare time after work, if ever.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 17, 2008 09:45 PM    Msg. 23 of 36       
well i might need help with this. Like i said, i will be modifying the warthog. I am going to want to put a shape onto the turret, one on either side of the barrel, put a node or marker or whatever there, facing the right direction, and use geurilla to make it a dynamic light similar to the headlights. From there we will see what we can do, but i want an operating light first. And i don't even have the Hog model or the knowledge to mess with it.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 18, 2008 03:08 AM    Msg. 24 of 36       
Quote: --- Original message by: MF Boom
Quote: --- Original message by: kai5888
im think the gun has a marker in the near perfect place for one... im not sure...


That very well could be.

I still need to look up some tutorials to figure out how to make nodes and markers... Gah, so much to learn. I'll figure all that out in spare time after work, if ever.


There isn't really a tut for making nodes\markers.

But markers are always named something like
#primary trigger or #light

Nodes, they are just frames, mainly for animation.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Sep 18, 2008 03:44 AM    Msg. 25 of 36       
Quote: --- Original message by: Mythril
Quote: --- Original message by: MF Boom
Quote: --- Original message by: kai5888
im think the gun has a marker in the near perfect place for one... im not sure...


That very well could be.

I still need to look up some tutorials to figure out how to make nodes and markers... Gah, so much to learn. I'll figure all that out in spare time after work, if ever.


There isn't really a tut for making nodes\markers.

But markers are always named something like
#primary trigger or #light

Nodes, they are just frames, mainly for animation.


True, but markers have to be placed in specific places in order for it to work properly. And I don't understand modeling enough to figure any of that out just yet.

Game stuff hasn't been my strong point, which is why I tossed my dreams of being a game programmer aside, and chose a new college to go to. <3


Off-topic: Aside from Kirby and Donut, I find it odd how, at least in a few topics, I'm one of the few registered before 2008. I'unno why, but I'm amused by that.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 18, 2008 07:25 AM    Msg. 26 of 36       
makers can be placed anywhere to work


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 18, 2008 10:37 PM    Msg. 27 of 36       
well i had planned on getting started with this type of stuff maybe three, four years ago? but i was a little kid now, whereas now i really have the ability to do such.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 19, 2008 12:41 AM    Msg. 28 of 36       
Quote: --- Original message by: FoxtrotZero
well i had planned on getting started with this type of stuff maybe three, four years ago? but i was a little kid now, whereas now i really have the ability to do such.


"where i was a little kid then?"

I'll help, if I can


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 19, 2008 10:41 PM    Msg. 29 of 36       
you get the point. perhaps. and if you can offer any help, that would be great. its the weekend, and i just reinstalled HEK. so i think i might try getting started...


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 20, 2008 12:55 PM    Msg. 30 of 36       
well the master plan is a current 3 hogs.

first is a typical chaingun, with a slightly more accurate chaingun (i forgot to mention that. just a tighter spray of bullets, not like dead zero or anything)

second is a rocket model. I don't approve of the rocket warthog, but some people like it.
Third is a Gauss model, like seen in Coldsnap i suppos. Though i would like to change up the way it looks a bit, give it a new reticule, and then make it fire in limitations of 6 rounds before the dot, dot, dot, dot reloading.

is there anyway to put an actual reloading ANIMATION in for a vehicle weapon or turret?

oh, and, we could also do one with those four missles, the missile hog? i like that idea, so thats why in due time im making a completely new version, but for now we could modificate one of these.

wow, im getting nothing done. i don't even have the model for a hog. can you send that to me? glad we are making progress though.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 20, 2008 01:45 PM    Msg. 31 of 36       
Quote: --- Original message by: geoff95
hey for that turret with grenades im working on it, if it works ill get to work on other grenades and other hogs, im currently testing the protortype


u can only have 2 grenades, adding a turret grenade thing would be dum, then u can only throw frag or plas and the turret


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 21, 2008 03:02 AM    Msg. 32 of 36       
thank you for your support, Hijackthis1.

i wan't to refrain from the covenant. i have background storys for everything and the covenant side is difficult for me on all fronts.

a stealth warthog, i'm not sure about. though if you want i might be able to design a Grenade launcher hog and possibly add i to my list of things to make in the future. though i'm not sure about a "mortar" like projectile.

i don't know if you mean "rocket" hog or the actual "missile" hog, though i liked the idea behind the Missile hog. I will re-do it like this hog to some new abilitys and of course i have planned a whole new version of this hog type. Its currently under-wraps.

and of course the scorpion. I have so many ideas for the scorpion, they are getting conflicting and i don't know which ones will come through or when i will get around to this. first thing of all, it needs a graphic update!

and Advancebo, you don't need to be mean. But you are thinking linerally. you follow tradition while i have brand new designs and concepts. i think outside the box. It makes perfect sence. it might not be used too often. but its logical. in such case, a marine just might reach down, pull off a frag or a shield bomb (new grenade concept) and toss it. at what target is unknown, but done correctly, its an invaluable tool. and of course, you only get 4 each of two grenade types. not to mention how many you have. its alot of balance about when you use them. and of course, things could get messy with unlimited grenades...


inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: Sep 21, 2008 03:11 AM    Msg. 33 of 36       
lolz i can easly make a grenade warthog just make a turret that shoots 4 grenades @ once then just put multiple primary triggers for the turret lolz
Edited by inkscape13 on Sep 21, 2008 at 03:11 AM


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 21, 2008 11:39 PM    Msg. 34 of 36       
i was thinking belt fed, either 6 or 8 grenades to a belt. the grenades would be able to fire quite rapidly, but its more of a defence or barracading weapon because you need to find your mark, which is difficult at high speeds. it IS an arking weapon, so you have a grenade launcher type reticle, and you need to use it. i am thinking that the reload is mire of a two second, slapping in a belt, slamming a cover, and pulling a bar (like on the side of rifles).

i like the idea. its very strategic. one of the things i wan't to do with my missile warthog (or a version of it : P) is make the rack point up, not directly at the target. the point is it locks on, screams up, and then either it will intercept an enemy aircraft, or your target gets death from above. it would be for great, big, outdoor maps, like coldsnap is big and outdoors (and has plenty of aircraft). this makes it a great Anti Air weapon, though it would take out anything.

the problem is point defence. it has nothing in this front to really defend it. I am taking into account a heavy, rapid fire, innacurate .50 Cal on the turret for rough, inaccurate bursts against infantry, doing little justice to anything armored, and if an enemy tank GOT that close, you should already be dead because you failed to blast it when you have the chance.

I havent fully worked out the design yet, though i have yet to reveal a key feature.

The passenger is the gunner. Nobody uses their own gun. Its like a two person scout. The driver drives, the passenger controls the missile rack in back, though their camera point WOULD be from behind a proper point on the rack (not directly behind it, because if it constantly faces up then you get an issue).

o you get the point. i have alot planned and i think i need to rule these designs onto digital paper. so far EVERY one of them has been kept mentally, in a constant state of slow evolution.

EDIT:

forgot to mention a few things. First, i was planning on making the Gauss hog a 6-Round clip, so as to moderate that kind of firepower.

second, i wanted to ask if a vehicle turret can be given an ACTUAL reload animation. Like ejecting a clip to the side (as a particle effect like bullet casings, probally) and slapping a fresh one in, giving it a spin and cocking the lever slide. i don't see this taking a full four seconds, but whateva.

oh, and, as a side feature, i wanted to script something into the warthog turret, if possible.

you know how marine AIs do something when you get air, and do something when you get too much air. Well i don't think that scares a spartan. but it would be cool if we could make t automatic, though thats not the point.

I was wondering if some extra button, likely the CTRL button, could be assigned to trigger a little animation sort of like a marine getting Air in a hog. sort of waving their fist in a circle over their head for a moment. hard to describe. its difficult to express emotions through an armored BattleSuit, though SPARTANS are still human and still have them. If anyone read the Halo books, then youd know that due to limited ability to express things through their helmet, moving their finger in a line over where their mouth ought to be indicated something like a smile. it was the best they had. i think that this extra feature could be fun. if it can't be done id be dissapointed, but its extra so its okay.
Edited by FoxtrotZero on Sep 21, 2008 at 11:47 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 22, 2008 03:00 AM    Msg. 35 of 36       
Quote: --- Original message by: FoxtrotZero
If anyone read the Halo books, then youd know that due to limited ability to express things through their helmet, moving their finger in a line over where their mouth ought to be indicated something like a smile. it was the best they had. i think that this extra feature could be fun. if it can't be done id be dissapointed, but its extra so its okay.
Edited by FoxtrotZero on Sep 21, 2008 at 11:47 PM


It was actually two fingers over their face, from Ghosts of Onyx

It'd be an interesting idea, though I'm not sure if it can work. You might be able to do it with a script and flashlight....

 
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