
randomteddybear
Joined: Jul 14, 2008
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Posted: Sep 10, 2008 10:07 PM
Msg. 1 of 3
well i want a small vehicle say an atv to be attached to a bigger vehicle like a troop carrier or something how would i accomplish this with scripting i want the atv to stay in the troop carrier at all times until a player enters it and drives of i dont want you to have to drive the atv to the troop transport. i want the troop transport to spawn with the atv already in the hold and attached to the trooptransport if you want a flying(as in airborn) example go here http://hce.halomaps.org/index.cfm?fid=1902Edited by randomteddybear on Sep 10, 2008 at 10:50 PM
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 13, 2008 11:00 PM
Msg. 2 of 3
this is a good idea. a troop transport with a trailer type attachment. its not hard to make it spawn there, but with scripting perhaps it would stay there until a player entered it, when a value then becomes null, and its no longer attached?
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randomteddybear
Joined: Jul 14, 2008
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Posted: Sep 14, 2008 01:27 PM
Msg. 3 of 3
yeah i was thinking of attaching turrets that would stay in there spots on the vehicle at all time but i think the turret script would be simpler than the atv's becuase it would never the attached spot. but i don't know how they attached that firefly to the draco. did they script the firefly to follow a certain node or did they do some thing completely different? Edited by randomteddybear on Sep 14, 2008 at 01:29 PM
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