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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Neutral encounters?

Author Topic: Neutral encounters? (12 messages, Page 1 of 1)
Moderators: Dennis

someone not important
Joined: Sep 2, 2007


Posted: Sep 7, 2008 03:27 PM    Msg. 1 of 12       
Is there any way through team indexes, scripts, etc. that makes an encounter neutral? I'm thinking something like the sentinels in the background on construct, where they don't even bother to try to shoot you.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 7, 2008 03:28 PM    Msg. 2 of 12       
the sentinels on construct is probaly animations on a biped tag.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 7, 2008 03:30 PM    Msg. 3 of 12       
If you look at them, the reticle turns red.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 7, 2008 03:34 PM    Msg. 4 of 12       
Quote: --- Original message by: NT Productions
Quote: --- Original message by: Officer egg
If you look at them, the reticle turns red.


You can also destroy the Hornets in Rats nest when they fly by if you get the timing right.

Cool.

And if you watch one set of constructors, before they fly through a wall they start to hop like bunnies.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 7, 2008 03:35 PM    Msg. 5 of 12       
there red becasue there bipeds, bipeds always turn red. and the hornets are probaly animated units


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 7, 2008 03:41 PM    Msg. 6 of 12       
Quote: --- Original message by: someone not important
Is there any way through team indexes, scripts, etc. that makes an encounter neutral? I'm thinking something like the sentinels in the background on construct, where they don't even bother to try to shoot you.
Make the AI blind and they will ignore you.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 7, 2008 03:49 PM    Msg. 7 of 12       
Quote: --- Original message by: Destroyer
Quote: --- Original message by: Dennis
Quote: --- Original message by: someone not important
Is there any way through team indexes, scripts, etc. that makes an encounter neutral? I'm thinking something like the sentinels in the background on construct, where they don't even bother to try to shoot you.
Make the AI blind and they will ignore you.


what about brain dead?

That is teh Flood, correct?


iizahsum
Joined: Jun 22, 2008

Lacks enthusiasm


Posted: Sep 7, 2008 04:02 PM    Msg. 8 of 12       
flood are not dead.read the books.


adumbass
Joined: Nov 22, 2006


Posted: Sep 7, 2008 05:59 PM    Msg. 9 of 12       
If this is for single player and you want the ai to move around normally but ignore everyone else, set the team index to a team that is not being used. You can even set it to the unused teams(unused6-9). Then use the ai_allegiance script to set an allegiance between this team and all the others being used. I think its the same for multiplayer too, but I'm not too sure.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Sep 7, 2008 06:12 PM    Msg. 10 of 12       
As long as it's blind you won't have a problem.


someone not important
Joined: Sep 2, 2007


Posted: Sep 7, 2008 06:14 PM    Msg. 11 of 12       
Quote: --- Original message by: Nexus Halo
As long as it's blind you won't have a problem.


How do I make it blind? Is it a flag in guerilla?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Sep 7, 2008 06:27 PM    Msg. 12 of 12       
Yes.

 

 
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