
someone not important
Joined: Sep 2, 2007
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Posted: Sep 7, 2008 03:27 PM
Msg. 1 of 12
Is there any way through team indexes, scripts, etc. that makes an encounter neutral? I'm thinking something like the sentinels in the background on construct, where they don't even bother to try to shoot you.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 7, 2008 03:28 PM
Msg. 2 of 12
the sentinels on construct is probaly animations on a biped tag.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 03:30 PM
Msg. 3 of 12
If you look at them, the reticle turns red.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 03:34 PM
Msg. 4 of 12
Quote: --- Original message by: NT ProductionsQuote: --- Original message by: Officer egg If you look at them, the reticle turns red. You can also destroy the Hornets in Rats nest when they fly by if you get the timing right. Cool. And if you watch one set of constructors, before they fly through a wall they start to hop like bunnies.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 7, 2008 03:35 PM
Msg. 5 of 12
there red becasue there bipeds, bipeds always turn red. and the hornets are probaly animated units
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Sep 7, 2008 03:41 PM
Msg. 6 of 12
Quote: --- Original message by: someone not important Is there any way through team indexes, scripts, etc. that makes an encounter neutral? I'm thinking something like the sentinels in the background on construct, where they don't even bother to try to shoot you. Make the AI blind and they will ignore you.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 7, 2008 03:49 PM
Msg. 7 of 12
Quote: --- Original message by: DestroyerQuote: --- Original message by: DennisQuote: --- Original message by: someone not important Is there any way through team indexes, scripts, etc. that makes an encounter neutral? I'm thinking something like the sentinels in the background on construct, where they don't even bother to try to shoot you. Make the AI blind and they will ignore you. what about brain dead? That is teh Flood, correct?
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iizahsum
Joined: Jun 22, 2008
Lacks enthusiasm
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Posted: Sep 7, 2008 04:02 PM
Msg. 8 of 12
flood are not dead.read the books.
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adumbass
Joined: Nov 22, 2006
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Posted: Sep 7, 2008 05:59 PM
Msg. 9 of 12
If this is for single player and you want the ai to move around normally but ignore everyone else, set the team index to a team that is not being used. You can even set it to the unused teams(unused6-9). Then use the ai_allegiance script to set an allegiance between this team and all the others being used. I think its the same for multiplayer too, but I'm not too sure.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 7, 2008 06:12 PM
Msg. 10 of 12
As long as it's blind you won't have a problem.
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someone not important
Joined: Sep 2, 2007
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Posted: Sep 7, 2008 06:14 PM
Msg. 11 of 12
Quote: --- Original message by: Nexus Halo As long as it's blind you won't have a problem. How do I make it blind? Is it a flag in guerilla?
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 7, 2008 06:27 PM
Msg. 12 of 12
Yes.
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