
ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 7, 2008 01:25 AM
Msg. 1 of 7
pxmmt is currently on its 5th project and will not be showing, releasing, or flashing anything until the first map release: (2009) the date is so late because we are planning on making everything perfect. one of the doors for this map have been modeled by me (since we havent found our modeler yet) and i have compiled the gbxmodel. now all i need is the collision geometry witch... 09.07.08 01:19:46 tool pc 01.00.00.0609 ---------------------------------------------- 09.07.08 01:19:46 reference function: _write_to_error_file 09.07.08 01:19:46 reference address: 42ca20 09.07.08 01:19:46 Couldn't read map file './toolbeta.map' yeah, i was never good with the triangle errors. can anyone help me? i dont want instructions, i want someone to take the file and make the collgeom themselves. Xfire: ptowery, thankyou
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Sep 7, 2008 03:10 AM
Msg. 2 of 7
Vertex mode, weld at a threshold of 0.01
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Sep 7, 2008 03:11 AM
Msg. 3 of 7
Learn to model right
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 7, 2008 07:33 AM
Msg. 4 of 7
Quote: --- Original message by: H4Z4RD Vertex mode, weld at a threshold of 0.01 thats what i thought, but aparently it wasnt any help 
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Sep 7, 2008 11:27 AM
Msg. 5 of 7
Hit OK anyway.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Sep 7, 2008 01:18 PM
Msg. 6 of 7
Il help. But remeber I use gmax, so if you are using 3ds export it as an OBJ or 3DS file. You spelt cookie wrong.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 7, 2008 01:42 PM
Msg. 7 of 7
that diddnt help, i really need collision HELP MAH! Edited by ptowery on Sep 8, 2008 at 04:12 PM
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