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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »halo ce maps wth AI

Author Topic: halo ce maps wth AI (13 messages, Page 1 of 1)
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thesnowpirate
Joined: Aug 31, 2008

Gamers dont die, we just respawn


Posted: Sep 1, 2008 09:21 PM    Msg. 1 of 13       
y is it that that some of those dev codes for ai dont work

like: ai_exit_vehicle,

y dont they work


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 1, 2008 09:34 PM    Msg. 2 of 13       
Quote: --- Original message by: thesnowpirate
y is it that that some of those dev codes for ai dont work

like: ai_exit_vehicle,

y dont they work


search. friend. learn to use. dev.


thesnowpirate
Joined: Aug 31, 2008

Gamers dont die, we just respawn


Posted: Sep 1, 2008 09:36 PM    Msg. 3 of 13       
ive got every single dev code it the only one that wont work

and enlighten me onto what i would search it as


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Sep 1, 2008 10:45 PM    Msg. 4 of 13       
You need to know what the actor (bot's tag name) is and such. There is a lot more than just using the command.


thesnowpirate
Joined: Aug 31, 2008

Gamers dont die, we just respawn


Posted: Sep 2, 2008 06:54 PM    Msg. 5 of 13       
o ok so it would be ai_exit_vehicle ?
or marines_exit_vehicle ?


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Sep 2, 2008 06:59 PM    Msg. 6 of 13       
(ai_exit_vehicle <name of encounter here>)
Edited by drillinstructor on Sep 2, 2008 at 06:59 PM


thesnowpirate
Joined: Aug 31, 2008

Gamers dont die, we just respawn


Posted: Sep 2, 2008 07:01 PM    Msg. 7 of 13       
ai_exit_vehicle marine

do i have to enclood these <marine>




(p.s) (the stupid marines still wont exit my pelican.)
Edited by thesnowpirate on Sep 2, 2008 at 07:12 PM


Dark Ninja
Joined: May 26, 2008

The internet shows how stupid people are.


Posted: Sep 2, 2008 08:24 PM    Msg. 8 of 13       
vehicle_unload

For pelican, if you named the vehicle "pelican", it's
vehicle_unload pelican rider.

It makes everyone get out of the pelican passenger seats.
Edited by Dark Ninja on Sep 2, 2008 at 08:25 PM


thesnowpirate
Joined: Aug 31, 2008

Gamers dont die, we just respawn


Posted: Sep 3, 2008 03:59 PM    Msg. 9 of 13       
o ok Ty






(p.s) vehicle_unload pelican rider ------------- did not work they still just sat there
-----ai_exit_vehicle---vehicle_unload did not work either

Edited by thesnowpirate on Sep 3, 2008 at 04:27 PM


adumbass
Joined: Nov 22, 2006


Posted: Sep 3, 2008 06:32 PM    Msg. 10 of 13       
You have to know the ai encounter name for ai_exit_vehicle to work, for example the name of the starting marine encounter in b30 is beach_lz_marine. So the command would be: ai_exit_vehicle beach_lz_marine. For vehicle_unload you need to know both the vehicle's name and the name of the seat(s) you want unloaded. This is just an example: Vehicle_unload pelican_start passenger.
Edited by adumbass on Sep 3, 2008 at 06:32 PM


thesnowpirate
Joined: Aug 31, 2008

Gamers dont die, we just respawn


Posted: Sep 3, 2008 07:02 PM    Msg. 11 of 13       
ok but if i want every seat emptied in the back of da peli

vehicle_unload pelican_passenger_seats??


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Sep 3, 2008 09:07 PM    Msg. 12 of 13       
no. You must know the REAL name of the vehicle, the name in the globals file. For example, in the map Island Defence, the pelican is called rebelship. So you would type ai_exit_vehicle rebelship and all the ai would exit the pelican.


thesnowpirate
Joined: Aug 31, 2008

Gamers dont die, we just respawn


Posted: Sep 4, 2008 02:39 PM    Msg. 13 of 13       
o ok that firgurs ty

 

 
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