
thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 1, 2008 09:21 PM
Msg. 1 of 13
y is it that that some of those dev codes for ai dont work
like: ai_exit_vehicle,
y dont they work
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 1, 2008 09:34 PM
Msg. 2 of 13
Quote: --- Original message by: thesnowpirate y is it that that some of those dev codes for ai dont work
like: ai_exit_vehicle,
y dont they work search. friend. learn to use. dev.
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 1, 2008 09:36 PM
Msg. 3 of 13
ive got every single dev code it the only one that wont work
and enlighten me onto what i would search it as
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Sep 1, 2008 10:45 PM
Msg. 4 of 13
You need to know what the actor (bot's tag name) is and such. There is a lot more than just using the command.
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 2, 2008 06:54 PM
Msg. 5 of 13
o ok so it would be ai_exit_vehicle ? or marines_exit_vehicle ?
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Sep 2, 2008 06:59 PM
Msg. 6 of 13
(ai_exit_vehicle <name of encounter here>) Edited by drillinstructor on Sep 2, 2008 at 06:59 PM
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 2, 2008 07:01 PM
Msg. 7 of 13
ai_exit_vehicle marine
do i have to enclood these <marine>
(p.s) (the stupid marines still wont exit my pelican.) Edited by thesnowpirate on Sep 2, 2008 at 07:12 PM
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Dark Ninja
Joined: May 26, 2008
The internet shows how stupid people are.
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Posted: Sep 2, 2008 08:24 PM
Msg. 8 of 13
vehicle_unload
For pelican, if you named the vehicle "pelican", it's vehicle_unload pelican rider.
It makes everyone get out of the pelican passenger seats. Edited by Dark Ninja on Sep 2, 2008 at 08:25 PM
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 3, 2008 03:59 PM
Msg. 9 of 13
o ok Ty
(p.s) vehicle_unload pelican rider ------------- did not work they still just sat there -----ai_exit_vehicle---vehicle_unload did not work either
Edited by thesnowpirate on Sep 3, 2008 at 04:27 PM
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adumbass
Joined: Nov 22, 2006
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Posted: Sep 3, 2008 06:32 PM
Msg. 10 of 13
You have to know the ai encounter name for ai_exit_vehicle to work, for example the name of the starting marine encounter in b30 is beach_lz_marine. So the command would be: ai_exit_vehicle beach_lz_marine. For vehicle_unload you need to know both the vehicle's name and the name of the seat(s) you want unloaded. This is just an example: Vehicle_unload pelican_start passenger. Edited by adumbass on Sep 3, 2008 at 06:32 PM
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 3, 2008 07:02 PM
Msg. 11 of 13
ok but if i want every seat emptied in the back of da peli
vehicle_unload pelican_passenger_seats??
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Sep 3, 2008 09:07 PM
Msg. 12 of 13
no. You must know the REAL name of the vehicle, the name in the globals file. For example, in the map Island Defence, the pelican is called rebelship. So you would type ai_exit_vehicle rebelship and all the ai would exit the pelican.
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thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
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Posted: Sep 4, 2008 02:39 PM
Msg. 13 of 13
o ok that firgurs ty
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