
K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 31, 2008 06:59 PM
Msg. 1 of 13
Yeah Im following a tut (gmax beginner tut) on how to make a map and I run tool for the third time and I get this http://img153.imageshack.us/img153/8585/wutvd5.pngI'm new at this.. so I don't understand D: Also I'd apprciate it Dennis if you dodn't lock this when the question gets locked.. I may have more in the future, thanks. Edit: Wrong forum sorry :( Edited by K Kash05 on Aug 31, 2008 at 07:03 PM
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 31, 2008 07:12 PM
Msg. 2 of 13
Is there any way I can find them easily? I cant seem to find them...
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 31, 2008 07:18 PM
Msg. 3 of 13
Selection -> Edge? Then where? Sorry, I'm not so good at this..
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 31, 2008 07:29 PM
Msg. 4 of 13
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Aug 31, 2008 07:57 PM
Msg. 5 of 13
Ew... Gmax :D Jk. You can't really find the errors. Except run stl check and convert to poly and select border and press cap.
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 31, 2008 08:02 PM
Msg. 6 of 13
How do I run stl check?
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Aug 31, 2008 08:11 PM
Msg. 7 of 13
I heard someone once a long time ago say "select all the maps verticies and wield" not sure if that is good advice or not.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Aug 31, 2008 08:15 PM
Msg. 8 of 13
Weld. It removes most of the degen triangles.
|
|
|

ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
|
Posted: Aug 31, 2008 08:15 PM
Msg. 9 of 13
vertex mode, select all the verticies, press little square next to where it says weld, set the threshold to 0.01, press ok
|
|
|

OpsY
Joined: Feb 19, 2007
Frobisher Bay
|
Posted: Aug 31, 2008 08:19 PM
Msg. 10 of 13
Quote: --- Original message by: Rm860 I heard someone once a long time ago say "select all the maps verticies and wield" not sure if that is good advice or not. Not always. Also there's some errors you cannot find in 3ds or Gmax because Tool checks for stuff that you can't actually find automatically from these. The suggestion I have for you is get 3ds max. Now I don't know if this method works on gmax but it's the best method Go to Import-> Select type .WRL go to your Halo CE folder and there should be a file called beginner.wrl . Click import, uncheck all 3 boxes and it will create a erd triangle over your open edge. Go to polygon selection, delete all that's around, go to create and rebuild new faces without leaving any vertice open.
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 31, 2008 08:58 PM
Msg. 11 of 13
Finally got weld to work, it's wouldn't work the first few times for some reason. Onto guerilla xD
Thanks for the help guys, kudos to all who helped :D
|
|
|

ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
|
Posted: Aug 31, 2008 09:13 PM
Msg. 12 of 13
Quote: --- Original message by: K Kash05 Finally got weld to work, it's wouldn't work the first few times for some reason. Onto guerilla xD
Thanks for the help guys, kudos to all who helped :D Aren't I amazing =)
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 31, 2008 11:02 PM
Msg. 13 of 13
Yay for a sukky map that works! Huzzah! Now onto to making better weapons and skinnign things@@
|
|
|