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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How about a submarine?

Author Topic: How about a submarine? (20 messages, Page 1 of 1)
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kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Aug 30, 2008 12:10 AM    Msg. 1 of 20       
could someone make a submarine vehicle.... with an interiior... climbable ladder to get out... opening/closing hatch exe.?
but if it was made make the vehicles about as big as a pelican with insides oh and... a gunner seat that looks through the periscope... to shoot missiles... 2 missiles.. loaded per clip, unlimited ammo etc. but make some seats where the biped just stadns and looks... those would be technical seats etc.
and maybe have a funtion so when you psee flaslight the lights turn on
and like the mythos... the secondayr fire would open the top hatch....
i have no concept art... if i drew some pictures of a sub.... ugh...
so i guess it would look like one of those submarines that is shaped like a pill.. the yellow ones...

but DON'T make it yellow....


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Aug 30, 2008 12:21 AM    Msg. 2 of 20       
uh... sure...

i would use it in a map (and give credit to the maker if anyone makes it)
same control as the pelican.... but it would be used in an underwater only map...
and i would set "vehicle ceiling" in the scenario structure bsp...
why wouldn't it work... i see no issues... unless you would like to point out something i over looked


Advancebo
Joined: Jan 14, 2008


Posted: Aug 30, 2008 12:32 AM    Msg. 3 of 20       
vehicles in water doesnt work well. people tried using the physics tag. but it didnt work no matter whats


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Aug 30, 2008 12:46 AM    Msg. 4 of 20       
Quote: --- Original message by: NT Productions
Just make a plane across the map. Then make the Submarine a Flying Vehicle. So that it flys underwater.


He wants an interior in the submarine, and im positive he wants it to not have water in the vehicle, but there be water on the outside, which isnt possible in the Blam! engine.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Aug 30, 2008 07:00 AM    Msg. 5 of 20       
ive already had a thought about this, here is what you can do:

make a map that is essentially, 100% water, add whatever ground you want as if it were an ocean floor.
make the submarine model as you want it, then give it pelican physics.

TADAAAA you technically have a submarine, well it would be a flying vehicle with the illusion of being underwater


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 30, 2008 10:47 AM    Msg. 6 of 20       
Quote: --- Original message by: Dhark
ive already had a thought about this, here is what you can do:

make a map that is essentially, 100% water, add whatever ground you want as if it were an ocean floor.
make the submarine model as you want it, then give it pelican physics.

TADAAAA you technically have a submarine, well it would be a flying vehicle with the illusion of being underwater


But if you used water fog, it would seem flooded which would be horrible. The only imaginable way to avoid this would be an impossible script that sets a cluster attached to the submarine and that would be set to have no water inside but hey, since clusters are BSP stuff, it's impossible so there needs another way and I think I got one. Make the water on the level part of the submarine itself. Prolly laggy and buggy over MP but it would do the trick. Add a water plane on top, no water fog and make some water part of the submarine itself so that it never gets outside. Must be big enough so that it goes across the map's border. This technically can work ( the same way forerunner holograms can) but will not allow more than one submarine on the map.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 1, 2008 04:18 PM    Msg. 7 of 20       
i am bumping this because i had to go away for the weekend... so..

i think that thats a good idea...

i could have a fog in the water... that is visible from so many "units"

but if the sub is so long... then if i set the .fog tag in the level so that you start to see underwater fog from so many units... and i make sure the subs length is shorter that said units... then

i think it might work...

so if you start to see fog at this distance

|-----------|
and the sub is this long
|-------|
then wouldn't that work?

oh and...

i suck at modeling... but i could probably tag this "sub" if someone could model it...

i'd give credit of course....


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Sep 1, 2008 04:48 PM    Msg. 8 of 20       
^ That's actually a smart idea, but it's more than just the fog that would cause issues. It's the ambient sound too. There's no way to cut off the underwater sound just in the submarine.

Not only that, but projectiles behave differently underwater.

But, now that I think about it . . . those are the only issues with this submarine idea, and there are solutions for each.

The projectiles' underwater settings can be set to the same setting as when in the air in the projectile tag, so that solves that.

The underwater fog, as kai said, can be set to start at a distance barely longer than the submarine's length, which wouldn't take away from the underwater fog effect too badly.

And, as for the ambient sound, it's usually very quiet and is actually still appropriate in some ways for being in a submarine. So the solution to that could be to add a looping sound attachment to the submarine's vehicle tag with the muffled sound of a submarine's engine, but make it louder than the water sound so that the water sound is barely audible as a background sound.

That would solve most problems with this.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 1, 2008 04:50 PM    Msg. 9 of 20       
sounds nice.....


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 1, 2008 04:52 PM    Msg. 10 of 20       
The problems are solved!

Lets model us a submarine!


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 04:52 PM    Msg. 11 of 20       
the problem is not the projectiles, those can easily be modified. also the other problem is the water inside the sub. it will fux up the mayonaise and ranch and tomatoes and olive oil D:


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 1, 2008 04:56 PM    Msg. 12 of 20       
Quote: --- Original message by: Advancebo
the problem is not the projectiles, those can easily be modified. also the other problem is the water inside the sub. it will fux up the mayonaise and ranch and tomatoes and olive oil D:


OSHI HES RIGHT....

Officer Egg

WE MUST FIX DIS NOW!!!


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 1, 2008 05:34 PM    Msg. 13 of 20       
lol.....

ahem anyways... back on topic


poop
Joined: Dec 11, 2007

Fear is the mindkiller, WE ARE NOT AFRAID!


Posted: Sep 1, 2008 06:57 PM    Msg. 14 of 20       
When you make the sub make sure u put more than one seat in it. And every seat does some thing like multi gunner seats.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 07:02 PM    Msg. 15 of 20       
u cant have multi gunners. halo only allows 1 gunner and driver per vehicle. thats why the pelicans in rpg 4-4, coldsnap, hugeass lag. unless u create a attach and detach script like the pelican pickup script


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 07:44 PM    Msg. 16 of 20       
ROFL GMAX

why doesnt someone with 3ds max download w submarine model off of www.turbosquid.com the reason why i said 3ds max becasue gmax fails at exporting


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 1, 2008 08:59 PM    Msg. 17 of 20       
Get a Banshee. Make a deep water map. Drive the banshee under water. You have yourself a submarine.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Sep 1, 2008 10:42 PM    Msg. 18 of 20       
Quote: --- Original message by: DarkHalo003
Get a Banshee. Make a deep water map. Drive the banshee under water. You have yourself a submarine.


I like how you think.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 2, 2008 07:37 AM    Msg. 19 of 20       
a miniature pillar of autumn or a mini capitol ship


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 2, 2008 05:51 PM    Msg. 20 of 20       
Quote: --- Original message by: DarkHalo003
Get a Banshee. Make a deep water map. Drive the banshee under water. You have yourself a submarine.


wraiths might also work....

i would model but i phail at it... so i would just tag the submarine...

about that pic
^
^
^
^
^
^
up there... maybe you coult start out with something other than a cylinder

i will attempt...

and epicly fail

but i will try to make my idea of a sub and post it...

feel free to laugh when i do

 

 
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