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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »scenery animation script help

Author Topic: scenery animation script help (3 messages, Page 1 of 1)
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yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 29, 2008 11:01 PM    Msg. 1 of 3       
Hey, looking throu the hs script refrence and I found this:"
(scenery_animation_start )

starts a custom animation playing on a piece of scenery
"

How do i use it? I made a peace of scenery to test it named box and there's an animation for it all nice and tagged, but i don't know how to make it animate via script.

if someone could give me a working example of the script that would be awsome.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Aug 30, 2008 12:27 AM    Msg. 2 of 3       
theres nothing in there about scripting custom animations... but if its for a multiplayer map then it worth watch cause if you set it like that then it will keep the animation going..

note that animations don't sync on multiplayer..

but i think he wants it for single... i THINK...

type in "help custom_animation_start" in halo ce devmode or in saphien

(without the quotes)


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Sep 3, 2008 07:49 PM    Msg. 3 of 3       
i did, i didn't help. it's for a sp map. i figured it out tho by looking at the campaign scripts, for future reference.
It's not custom_animation_start, it's
scenery_animation_start scenery animation_graph string

scenery: name of the scenery you wish to play the animation with.
animation_graph: path of the node animations you made.
string: Name of the specific animation in the animation graph you made.

an example:

scenery_animation_start box scenery\box\animation\box_animation movebox

I think this is one of the most important commands here and should be used more.

EDIT: the post took the way I formatted it wrong, i used tags when i didn't mean to.. fixed now.
Edited by yukonmuffin on Sep 3, 2008 at 07:53 PM

 

 
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