
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Aug 29, 2008 11:01 PM
Msg. 1 of 3
Hey, looking throu the hs script refrence and I found this:" (scenery_animation_start )
starts a custom animation playing on a piece of scenery "
How do i use it? I made a peace of scenery to test it named box and there's an animation for it all nice and tagged, but i don't know how to make it animate via script.
if someone could give me a working example of the script that would be awsome.
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 30, 2008 12:27 AM
Msg. 2 of 3
theres nothing in there about scripting custom animations... but if its for a multiplayer map then it worth watch cause if you set it like that then it will keep the animation going..
note that animations don't sync on multiplayer..
but i think he wants it for single... i THINK...
type in "help custom_animation_start" in halo ce devmode or in saphien
(without the quotes)
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Sep 3, 2008 07:49 PM
Msg. 3 of 3
i did, i didn't help. it's for a sp map. i figured it out tho by looking at the campaign scripts, for future reference. It's not custom_animation_start, it's scenery_animation_start scenery animation_graph string
scenery: name of the scenery you wish to play the animation with. animation_graph: path of the node animations you made. string: Name of the specific animation in the animation graph you made.
an example:
scenery_animation_start box scenery\box\animation\box_animation movebox
I think this is one of the most important commands here and should be used more.
EDIT: the post took the way I formatted it wrong, i used tags when i didn't mean to.. fixed now. Edited by yukonmuffin on Sep 3, 2008 at 07:53 PM
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