A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Active Camouflage

Author Topic: Active Camouflage (10 messages, Page 1 of 1)
Moderators: Dennis

Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 29, 2008 08:08 AM    Msg. 1 of 10       
I was wondering, where are the shaders for active camouflage? say I wanted to make a vehicle camouflaged like MC is when he walks over a AC powerup? I searched in the powerups folder, found some shaders, but not the ones I'm looking for. Is it built into MC?

Thanks


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 29, 2008 05:42 PM    Msg. 2 of 10       
See, the thing is, that's what happened to me. It's a red texture, not partially transparent.



How would I make something look like that?
Edited by Mythril on Aug 29, 2008 at 06:07 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 30, 2008 03:32 PM    Msg. 3 of 10       
i believe its not a shader, but a bitmap thats referenced in the globals.globals. the image looks like a bunch of lines, but i think thats how it determines how the light refracts off of the geometry.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Aug 30, 2008 03:59 PM    Msg. 4 of 10       
im not sure actually. but didn't the tackikoma from hugeass have that ability (and im just trying to be smooth. i know that it did)

perhaps if you ripped hugeass open with the HEK+ and did some pokling around in the Tachikoma files, you might find some insight there.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 30, 2008 06:44 PM    Msg. 5 of 10       
@Donut, yes, you're right, I found it. Now, to see if it'll work.

@Foxtrot, the tachikoma in hugeass hard partial invisibility, but no distortion. Thanks for the suggestion, I'm going to poke around to find out how it was made to do that.

EDIT

Hmm, I try it in a shader, but the shader turns out purple/pink/bluey-green.
Not distorted invisibility. I'll keep on looking...
Edited by Mythril on Aug 30, 2008 at 06:53 PM

EDIT 2

I found another setting in globals, which explains it I think. I don't really think this can be done to a shader, but I'll try anyway.
Edited by Mythril on Aug 30, 2008 at 06:54 PM


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 30, 2008 09:08 PM    Msg. 6 of 10       
I don't think it's a shader, but more of an effect or something. But it would be sweet to know how to apply it to vehicles or scenery. If you find anything, post it here plz!


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 30, 2008 09:10 PM    Msg. 7 of 10       
mm...

it's all in globals. I'm trying to find a way to do it in a shader, but I don't think it's possible... =(

I'll keep looking though.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 31, 2008 02:45 AM    Msg. 8 of 10       
Looking down in globals, there's a active camouflage place, with refraction, fall off and stuff like that. That would be the main distortion/transparency I think.

Pity, it would be very useful if I could get it to be applied to a object.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Sep 1, 2008 02:20 AM    Msg. 9 of 10       
speakng of the tachikoma, i found something. if you are Camoed and you set up your position and camera so that you see yourself in front of the shield type ramp, you cannot see the light bridge. you just see a patch of the normal interior texture. i think it happens to be with the fact that the light bridge is a hologram texture, though. something like that. its very hologramish, and i think that for some reason they cannot be seen through the so called light bending technology.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 09:12 AM    Msg. 10 of 10       
rasterizers in globals for the cyborg

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 1:13 AM 140 ms.
A Halo Maps Website