
Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Aug 28, 2008 08:46 PM
Msg. 1 of 1
I know china wants their wall back, and i don't care.
1: How do you use detail object collections, such as grass or fungus pods? You can add them to their pallet in sapien, and there's a "detail objects" under "game date" in sapien, but i can't use it. It won't let me place anything or make a new instance or anything.
2: Am I correct in thinking that shader symbols and special shader names won't work with scenery models, but will with the collision geometry? I've had many problems trying to make things 2 sides or render only or player clip in my scenery. But i discovered that tool>model will not recognize shader symbols or special shaders and will ask to make new shaders, but tool>collision-geometry is more tolerant. And when must you use multi sub objects and when can you use regular standards? (for all situations)
3: I isolated some of those big green fungal things from an extracted c10 bsp, made a multi sub object and used the materials that were applied to them, capped the hole at the bottom, and exported it as scenery. (after many problems and many tries. There were shader problems with the model and physics problems with the collision geometry). It will show up in sapien, and unlike before when it was very very dark, it is now visible, however, it will not glow like the ones in c10. The shader that they use has glowing built in,(it has a light bitmap and settings for glowing on and off using the light bitmap, which corresponds to the main bitmap) so why won't it show? Also, i think the textures don't look as good. They aren't as detailed when compared to the ones in the c10 scenario. I plan on making scenery out of the moss that hangs from the trees as well, but because the % (2 sided shader property) doesn't register when making models for scenery, I think I'll have to make it out of 2 different opposite facing polys.
4: How does one tell what to set the "bounding radius" and "render bounding radius" for scenery. I set it and some of my scenery appears, but if you look at it from certain angles, it disappears, and it doesn't collide in game.
I'll be releasing a swamp scenery pack if I ever get these things working properly, and may isolate other useful things and make them into scenery so help me!
Oh, one more thing, when it is appropriate to use the "not a path-finding obstacle" for scenery. Judging bu it's name, I would think it would be used in any scenery that doesn't impede mobility or weapons fire, such as non colloidal plants or things too small to worry about like the baton scenery, but it's not.
Might as well throw this out there too. How do you make paths in maps? Like in Blood gulch where the ground is brown for the paths. Is it in some special ground base map? if so, can anyone axplain or give a tut on how to make it?
Thanks to any and all who respond. More questions are inevitable. Edited by Vick Jr on Aug 28, 2008 at 08:51 PM Edited by Vick Jr on Aug 29, 2008 at 05:59 PM Edited by Vick Jr on Aug 29, 2008 at 06:00 PM
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