
Nugga117
Joined: Nov 14, 2005
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Posted: Aug 25, 2008 03:35 PM
Msg. 1 of 13
I'm making a spotlight that's attached to a turret, however the light (gel map) doesn't go out far enough, my desired range for the light would be about 500 world units, but I'm unsure as to how to change it. Help?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Aug 25, 2008 03:36 PM
Msg. 2 of 13
I wanted to make one of those, like a watch tower searchlight, or a Spotlight on a Helicopter, but I never knew how. Is yours like a flashlight for the gunner on the turret?
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Nugga117
Joined: Nov 14, 2005
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Posted: Aug 25, 2008 03:41 PM
Msg. 3 of 13
Quote: --- Original message by: DarkZealot I wanted to make one of those, like a watch tower searchlight, or a Spotlight on a Helicopter, but I never knew how. Is yours like a flashlight for the gunner on the turret? I'm using the vulcan turret tags from this site, and I've attached the warthog lights to the primary trigger marker, and it works just fine and everything, but the range is the only problem I'm having. It only goes out about 100-110 feet, which is pretty ineffective for the map.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 25, 2008 05:36 PM
Msg. 4 of 13
i suppose youve thought to make it Dynamic lighting.
something i always want to know when someone is having a problem. you have stated that you are placing a flashlight on a turret, and that is a nice idea. but precisely what is it for? just for an extra need to pay attention because the map is dark?
well i like that idea. perhaps you could, however, make it more like the Sniper Rifle (i would have used the technical name, could i have remembered it) zoom, in which the night vision illuminates the players vision, and not the world, so that when activated things seem sort of brighter. if its actually to the point where you want to mount a serious flashlight on a defence turret, i think that nightvision would work effectively well. but its your call.
a great idea would be that the turet is not showing a light when off, and the player can toggle the light when in usage. so in "Dark Mode" you can't see much, but nobody knows you are there unless properly scouted by a trained sniper with nightvision available.
so a sniper with nightvision scans the peremiter. enemy spotted. he gives the word. the turret lights flash on thunderously and scan the area. i suppose its up to you from there. maybe give them some cover so a good hider can evade the lights.
well anyway, its your call. i hope ive been of any haelp whatsoever.
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Aug 25, 2008 05:42 PM
Msg. 5 of 13
In halo 1 does the flashlight come out of the shotgun if mc is holding it? If so, that means it's attached to a weapon. maybe you could make it attached to your turret vehicle instead and then they could toggle it. As for the range, first back up the spotlight tag, then copy it and rename it and mess around with it in guerilla. There might be a "range" property, or it could use actual geometry for light (like a cone of light), inwhichcase you need to extract that and make it bigger and remake it.
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Nugga117
Joined: Nov 14, 2005
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Posted: Aug 25, 2008 05:49 PM
Msg. 6 of 13
Thanks for all you suggestions/help. I did find the setting for the range. However the maps size isn't really good for a spotlight, as the light seems to disappear at certain angles, but at least I know how to do it now.
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Corvette19
Joined: Feb 27, 2007
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Posted: Aug 25, 2008 07:58 PM
Msg. 7 of 13
Keep messing with it until you get it to work. I would recommend adding a function to it, so you can toggle the light. I did that with Warthogs and Scorpions before =P Just hold the crouch button to turn them on =P
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 25, 2008 09:54 PM
Msg. 8 of 13
or how about its coresponded as a toggle with the Flashlight Button?
if its a light, i think that ought to be the case. and i don't enjoy, personally, holding down a button while trying to do...anything, unless it happens to be a moving, crouching (when actually crouching without being under something) or firing related button.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 25, 2008 09:57 PM
Msg. 9 of 13
Quote: --- Original message by: FoxtrotZero or how about its coresponded as a toggle with the Flashlight Button?
if its a light, i think that ought to be the case. and i don't enjoy, personally, holding down a button while trying to do...anything, unless it happens to be a moving, crouching (when actually crouching without being under something) or firing related button. scripting
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 26, 2008 12:47 AM
Msg. 10 of 13
http://hce.halomaps.org/index.cfm?fid=2755 this rediculous device uses the following controls for its array of weapons: forward = forward back = back left = nothing right = nothing left click = quad tank right click = missile pods flashlight = chain guncrouch = smoke nades jump = flamerthrower exhaust Clearly buttons can be scripted to do various things, and i would doubt that is limited to weapons. then, im sure it is not difficult to make it a toggle. assign this to make a flashlight using Dynamic Lighting with a conciderable range and im sure you have the desired effect. on the other hand, i thought things like lighting and smoke, or fog would be turned off with low enough settings, rendering things like smoke grenades useless.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 26, 2008 03:40 AM
Msg. 11 of 13
Quote: --- Original message by: FoxtrotZerohttp://hce.halomaps.org/index.cfm?fid=2755 this rediculous device uses the following controls for its array of weapons: forward = forward back = back left = nothing right = nothing left click = quad tank right click = missile pods flashlight = chain guncrouch = smoke nades jump = flamerthrower exhaust Clearly buttons can be scripted to do various things, and i would doubt that is limited to weapons. then, im sure it is not difficult to make it a toggle. assign this to make a flashlight using Dynamic Lighting with a conciderable range and im sure you have the desired effect. on the other hand, i thought things like lighting and smoke, or fog would be turned off with low enough settings, rendering things like smoke grenades useless. Isn't that something to do with A out and stuff like that? Like the way I made a contrail on a vehicle appear only if you hold CTRL? (which was a total accident, I was trying to make it be invisible XD)
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Aug 26, 2008 04:22 AM
Msg. 12 of 13
Foxtrot, that's not scripting. That's all tagging.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 27, 2008 07:48 PM
Msg. 13 of 13
hell, i don't care what button it is, personally. i just don't want to have to Hold it down. can it be made into a toggle?
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