
randomteddybear
Joined: Jul 14, 2008
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Posted: Aug 24, 2008 05:54 PM
Msg. 1 of 7
this is a flying vehicle its completly custom and i have a few questions
do i need a physics tag i tryed to spawn it in sapein and it crashed i tryed to create a physics model but tool couldn't it has three seats one driver and tow passengers
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 24, 2008 05:55 PM
Msg. 2 of 7
use banshee physics
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randomteddybear
Joined: Jul 14, 2008
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Posted: Aug 24, 2008 06:38 PM
Msg. 3 of 7
i want to use custom physics
besides i dont want it to act like a banshee
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 24, 2008 07:26 PM
Msg. 4 of 7
in what way will it act like a banshee? all physics do is tell the engine if the vehicle is a ground based or air based, or water based. and gives it information on weight and stuff.
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randomteddybear
Joined: Jul 14, 2008
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Posted: Aug 24, 2008 07:50 PM
Msg. 5 of 7
it still crashes with banshee physics
i think its because i dont have the nodes like "#wing tip" Edited by randomteddybear on Aug 24, 2008 at 07:51 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 24, 2008 07:52 PM
Msg. 6 of 7
the physics model dont really tie in with the model/collision/animation tags. its like a whole tag to itself. the markers # are the mass points.
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randomteddybear
Joined: Jul 14, 2008
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Posted: Aug 24, 2008 08:39 PM
Msg. 7 of 7
so how do i make a physics tag (i know with gurilla) but what do i set it to?
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