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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »custum vehicle help

Author Topic: custum vehicle help (7 messages, Page 1 of 1)
Moderators: Dennis

randomteddybear
Joined: Jul 14, 2008


Posted: Aug 24, 2008 05:54 PM    Msg. 1 of 7       
this is a flying vehicle its completly custom and i have a few questions

do i need a physics tag
i tryed to spawn it in sapein and it crashed
i tryed to create a physics model but tool couldn't
it has three seats one driver and tow passengers


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 05:55 PM    Msg. 2 of 7       
use banshee physics


randomteddybear
Joined: Jul 14, 2008


Posted: Aug 24, 2008 06:38 PM    Msg. 3 of 7       
i want to use custom physics


besides i dont want it to act like a banshee


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 07:26 PM    Msg. 4 of 7       
in what way will it act like a banshee? all physics do is tell the engine if the vehicle is a ground based or air based, or water based. and gives it information on weight and stuff.


randomteddybear
Joined: Jul 14, 2008


Posted: Aug 24, 2008 07:50 PM    Msg. 5 of 7       
it still crashes with banshee physics

i think its because i dont have the nodes like "#wing tip"
Edited by randomteddybear on Aug 24, 2008 at 07:51 PM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 07:52 PM    Msg. 6 of 7       
the physics model dont really tie in with the model/collision/animation tags. its like a whole tag to itself. the markers # are the mass points.


randomteddybear
Joined: Jul 14, 2008


Posted: Aug 24, 2008 08:39 PM    Msg. 7 of 7       
so how do i make a physics tag (i know with gurilla) but what do i set it to?

 

 
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