
Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Aug 22, 2008 07:42 PM
Msg. 1 of 8
O i have modeled a helicopter, I also skined It.( I am remaking the skins later, right know they SUCK(i might remodel it too))
Well anyway I want to know what nodes I should use. I would be weird flying like a banshee. So what should I put.
Its objects include
-hull(most of thge vehicle) -hatch( the openable cockpit thingy) -main rotor (rotor on top) -rear rotors (the two rotots in the back) -gun body left( the body of the minigun) -gun body right (DUH!) -gun barrel left -gun barel right
Btw there are two thrusters on the bottom but they are just part of the hull.
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cowish6676
Joined: Aug 9, 2008
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Posted: Aug 23, 2008 12:37 AM
Msg. 2 of 8
A picture of the helicopter might help us what to say here....
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Aug 23, 2008 05:14 PM
Msg. 3 of 8
Here is a list of nodes that I think should be in it, but I need add one or remove one, please tell me
frame hull frame hatch frame main rotor frame rear rotors frame gun body left frame gun body right frame barrel left frame barrel right #primary trigger #primary trigger(beacuse there are too miniguns) #primary ejection #primary ejection #driver #driver enter #driver enter-hint
would I need anything else?
Also its a one seated vehicle. I want the thrusters on the bottom to be lights by the way, so would I need nodes for that?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 23, 2008 05:16 PM
Msg. 4 of 8
# are markers (should be 1 size and blue)
frames, bip01 bones, are nodes (should be 2 unit size and green)
#engine
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 23, 2008 06:50 PM
Msg. 5 of 8
Quote: --- Original message by: Advancebo # are markers (should be 1 size and blue)
frames, bip01 bones, are nodes (should be 2 unit size and green)
#engine speak not of which you do not understand. nodes and markers dont have to be a certain size, shape, color or anything. adjust the size as you wish but DO NOT use the scale tool on nodes or markers UNLESS your animation specifically requires one part of the model to grow or shrink, in which case the scaling is done in the ANIMATION max scene. DO NOT USE SCALE ON NODES OR MARKERS IN THE MAIN MODEL SCENE
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Aug 23, 2008 10:00 PM
Msg. 6 of 8
should I maker the rotors have collsion geometry, because i've seen maps with helicopters that are freaking anoying because the rotors get stuck on walls. Would it be best to have no collsion on the rotors?
Also It might not matter too much, since the heli is for the SI in an SP i am planing to make. I don't think the player will get the chance to fly it. But maybe.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Aug 24, 2008 11:58 AM
Msg. 7 of 8
Pics would help.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Aug 24, 2008 01:33 PM
Msg. 8 of 8
Quote: --- Original message by: OpsY Pics would help. I am planing on keeping it a secret. So you will have to wait for the SP to come out. If I can even make it....
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