
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 9, 2008 11:24 AM
Msg. 1 of 5
I typed in tool structure levels\ice_canyon ice_canyon, and I got this error:
building intermediate geometry... building collision geometry... ### ERROR edge #67 is open <red>. ### ERROR edge #132 is open <red>. ### ERROR edge #174 is open <red>. ### ERROR failed to build collision geometry. ### ERROR failed to import collision BSP.
So, do I have to go back and edit it in 3ds max? And how would I find these edges?
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Aug 9, 2008 11:43 AM
Msg. 2 of 5
i had the same problem, i gave up because i tried deleting all the "chimperrors" on the map, saving and they all came back
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 9, 2008 12:17 PM
Msg. 3 of 5
Ah. lol.
What is a chimperror?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 9, 2008 06:25 PM
Msg. 4 of 5
O.o
You change your DP a lot. ON THE OTHER HAND
Open edge errors, yes, you have to go back to 3ds.
Go File - > Import -> Files of type -> VRML
Go to your halo custom edition root directory.
Find mapname.wrl.
Import it, and uncheck all 3 boxes.
You should see some white lines where the errors are. Weld them or delete and recreate them.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 9, 2008 07:28 PM
Msg. 5 of 5
Quote: --- Original message by: Mythril O.o
You change your DP a lot. ON THE OTHER HAND
Open edge errors, yes, you have to go back to 3ds.
Go File - > Import -> Files of type -> VRML
Go to your halo custom edition root directory.
Find mapname.wrl.
Import it, and uncheck all 3 boxes.
You should see some white lines where the errors are. Weld them or delete and recreate them. I made a new map. Thanks for telling me how to fix the old, though :P Now, my lightmaps are crazy, check my other thread in general discussion on lightmaps pl0x.
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