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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Error when bulding structure BSP

Author Topic: Error when bulding structure BSP (5 messages, Page 1 of 1)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 9, 2008 11:24 AM    Msg. 1 of 5       
I typed in tool structure levels\ice_canyon ice_canyon, and I got this error:

building intermediate geometry...
building collision geometry...
### ERROR edge #67 is open <red>.
### ERROR edge #132 is open <red>.
### ERROR edge #174 is open <red>.
### ERROR failed to build collision geometry.
### ERROR failed to import collision BSP.

So, do I have to go back and edit it in 3ds max? And how would I find these edges?


ptowery
Joined: Aug 28, 2007

oify


Posted: Aug 9, 2008 11:43 AM    Msg. 2 of 5       
i had the same problem, i gave up because i tried deleting all the "chimperrors" on the map, saving and they all came back


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 9, 2008 12:17 PM    Msg. 3 of 5       
Ah. lol.

What is a chimperror?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 9, 2008 06:25 PM    Msg. 4 of 5       
O.o

You change your DP a lot.
ON THE OTHER HAND

Open edge errors, yes, you have to go back to 3ds.

Go File - > Import -> Files of type -> VRML

Go to your halo custom edition root directory.

Find mapname.wrl.

Import it, and uncheck all 3 boxes.

You should see some white lines where the errors are. Weld them or delete and recreate them.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 9, 2008 07:28 PM    Msg. 5 of 5       
Quote: --- Original message by: Mythril
O.o

You change your DP a lot.
ON THE OTHER HAND

Open edge errors, yes, you have to go back to 3ds.

Go File - > Import -> Files of type -> VRML

Go to your halo custom edition root directory.

Find mapname.wrl.

Import it, and uncheck all 3 boxes.

You should see some white lines where the errors are. Weld them or delete and recreate them.

I made a new map.

Thanks for telling me how to fix the old, though :P

Now, my lightmaps are crazy, check my other thread in general discussion on lightmaps pl0x.

 

 
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