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Author Topic: {COD} maps (not call of duty) (33 messages, Page 1 of 1)
Moderators: Dennis

Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 6, 2008 04:33 PM    Msg. 1 of 33       
Current map:BETAMAP
COLOR KEY:
RED = Urgent
BLUE= Not too important
GREEN= just fine
ORANGE= Pending status
Release dates status depends on other statuses.

SAPIEN ISSUES:I deleted the scenario and structure, but I think the issue is that I dont have the material properly set, what does + mean with materials?
GUERILLA ISSUES:no issue as of yet.
TOOL ISSUES: Can't compile a base into collision-geometry, Can't run radiosity at all
RELEASE DATES:None yet...

This way I won't have to keep reposting topics for maps or help.

WILL BE UPDATED WHEN NECCESARY!!!!!!!!!

Edited by Dragonmaster91 on Aug 21, 2008 at 05:17 PM


Nugga117
Joined: Nov 14, 2005


Posted: Aug 6, 2008 05:37 PM    Msg. 2 of 33       
Quote: --- Original message by: Dragonmaster91

SAPIEN ISSUES: When I run radiosity, sapien freezes, my computer IS NOT too weak.
GUERILLA ISSUES:Wenever I change my globals, it causes sapien to not open.

1. Run the lightmaps command through Tool instead of running Radiosity through Sapien.

2. You have messed up/missing tags.

NOTE: View the file "debug.txt" in the CE root directory to see any problems that tool/guerilla/sapien report.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 6, 2008 10:41 PM    Msg. 3 of 33       
I already tried running radisoity through tool...
When I run it through tool, it says it can't find the scenario...

And I don't know which tags.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=19784
here is the debug for the collision-geometry(plz note that it is extremely shortened).
couldnt update edge: blah blah blah
Edited by Dragonmaster91 on Aug 6, 2008 at 11:21 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 7, 2008 08:02 AM    Msg. 4 of 33       
Then it won't collide.

Run it through tool, make sure you are typing the right command.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 7, 2008 02:28 PM    Msg. 5 of 33       
*long sigh*
It is the command
tool collision-geometry Betabase Betabase


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Aug 8, 2008 01:55 AM    Msg. 6 of 33       
i get the same collision geometry error which sucks cause i cant make scenery...


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Aug 8, 2008 02:34 AM    Msg. 7 of 33       
Collision geometry gets created when you tool your map. The scenario structure bsp is the collision.

Degenerate triangles are when you have two edges occupying the same two vertices. Import the .wrl it created.(the wrl is located in C:/program files/microsoft games/halo custom edition) Go into polygon mode and delete the faces that are around the degenerate, and re-create the faces.

Command for tolling lightmaps:
tool lightmaps levels\mapname\mapname mapname 0 0.9

or if its in the test folder

tool lightmaps levels\test\mapname\mapname mapname 0 0.9


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 9, 2008 01:35 AM    Msg. 8 of 33       
*another long sigh*

sry, I did use the wrong command but now the first post has the new issue.
Edited by Dragonmaster91 on Aug 11, 2008 at 04:23 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 9, 2008 05:30 AM    Msg. 9 of 33       
...

wrong collision command.

tool collision-geometry blah

(if folder blah with folder physics is in data)


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 9, 2008 12:50 PM    Msg. 10 of 33       
Do you mean dont put in the folder that the physics folder is in?


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 9, 2008 05:39 PM    Msg. 11 of 33       
no?

I'm confuddled.

Okay, example:

One has the folder data

Within you have the folder Halo.

Inside it is the folder physics.

Inside the folder physics is a halo.jms.

To create the collision-geometry for that,

tool collision-geometry halo


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 9, 2008 05:45 PM    Msg. 12 of 33       
dont include the file or the folder with the file name?

Honestly though, right now I could care less about the base, Im more worried as to why my map does not work in sapien.
Edited by Dragonmaster91 on Aug 9, 2008 at 05:48 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 9, 2008 06:21 PM    Msg. 13 of 33       
As to that, use tool cause sapien fails

tool lightmaps levels\halo\halo halo halo\0 0.9

I think that's it...


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 9, 2008 07:42 PM    Msg. 14 of 33       
wow, I did use the wrong command. But, go to that one link because 1 of my files is corrupted, maybe more. I need to know which one.

the one I posted a few posts ago.

So no one wants to help even though I NEED it???
Edited by Dragonmaster91 on Aug 10, 2008 at 04:12 PM


Origin
Joined: Jun 24, 2008

KNEE!!!


Posted: Aug 11, 2008 11:50 AM    Msg. 15 of 33       
I had the guerilla problem too when I started. Its just because the adjustments you made require some tags that you most likely don't have.

Tell me what you changed and I will try to tell u


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 11, 2008 04:10 PM    Msg. 16 of 33       
ok I tried to change the globals, here is the list:
Custom Weapons:
RPG
scarab gun(by hguru)
Flamethrower(altered camera)
the flood gun
telekinesis(came with the silver biped)
gravity (something, the one that came with silver)
dual plasma rifles(cmt ranger elite)
ssg<
tssnipe< <=swamp ground weapons
noobinator

custom vehicles:
boom
fighterbomber (vehicle version)
kestral
bird
sentinal>
hoverbikes> >=swamp ground vehicles
Yghost (hguru)
pelican (vehicle version)
mongoose
Phantom (which file do I need to use in vehicles?)
Wraith (vehicle version)
TOW
Wasp
Heavyscorpion
newghost(h2 redone)
LAV_25
scarab (again which file?)

downloaded and some custom scenery:
covenant cruiser
helix left
helix right
icefields base
billboard signs
(maybe) the stereo

characters:
halo 2 biped (masterchief)
cmt elite
and siver

sky:
warpsky

one of these tags are corrupted maybe more

plz tell me which one.


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 12, 2008 02:53 AM    Msg. 17 of 33       
Too many vehicles, max is 6 unless you want to script.

Bipeds, probably need fixing, change them to default cyborg_mp to test if they are bad.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 12, 2008 12:16 PM    Msg. 18 of 33       
ok first, mythril I only had 6 in my globals, I put all the vehicles I had though in case, my bad

lion lord, I dont need a tutorial yet, I know all the tool commands I need for now. as for the error I DID search, that is why dennis said don't tell people to search, It is mean and ignorant. If I found something on it before I posted, do you think I would be here now???


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 15, 2008 06:14 PM    Msg. 19 of 33       
Bipeds? Just use the default. For now


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 15, 2008 09:34 PM    Msg. 20 of 33       
K


Advancebo
Joined: Jan 14, 2008


Posted: Aug 15, 2008 09:36 PM    Msg. 21 of 33       
Quote: --- Original message by: Dragonmaster91
ok I tried to change the globals, here is the list:
Custom Weapons:
RPG
scarab gun(by hguru)
Flamethrower(altered camera)
the flood gun
telekinesis(came with the silver biped)
gravity (something, the one that came with silver)
dual plasma rifles(cmt ranger elite)
ssg<
tssnipe< <=swamp ground weapons
noobinator

custom vehicles:
boom
fighterbomber (vehicle version)
kestral
bird
sentinal>
hoverbikes> >=swamp ground vehicles
Yghost (hguru)
pelican (vehicle version)
mongoose
Phantom (which file do I need to use in vehicles?)
Wraith (vehicle version)
TOW
Wasp
Heavyscorpion
newghost(h2 redone)
LAV_25
scarab (again which file?)

downloaded and some custom scenery:
covenant cruiser
helix left
helix right
icefields base
billboard signs
(maybe) the stereo

characters:
halo 2 biped (masterchief)
cmt elite
and siver

sky:
warpsky

one of these tags are corrupted maybe more

plz tell me which one.


so u made FP models and animations for these?


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 15, 2008 09:47 PM    Msg. 22 of 33       
is that a possible issue?


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 15, 2008 09:48 PM    Msg. 23 of 33       
most likely.

The silver weapons didn't work for me. Haven't tried the CMT rifles though.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 15, 2008 09:50 PM    Msg. 24 of 33       
so I should just delete the silver biped? I dont even want it anymore.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 15, 2008 09:52 PM    Msg. 25 of 33       
Remove all traces of it or it'll go on about how it can't find said tag.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 15, 2008 09:56 PM    Msg. 26 of 33       
k, I'll update the page again later.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 17, 2008 09:08 PM    Msg. 27 of 33       
Quote: --- Original message by: Dragonmaster91
Flamethrower(altered camera)

can i see a video or pictures of this?


Corvette19
Joined: Feb 27, 2007


Posted: Aug 18, 2008 12:40 AM    Msg. 28 of 33       
Quote: --- Original message by: Donut
Quote: --- Original message by: Dragonmaster91
Flamethrower(altered camera)

can i see a video or pictures of this?


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 18, 2008 04:13 PM    Msg. 29 of 33       
look in the weapon tags secton, it is like one of the first ones. I'll give you guys a link: http://hce.halomaps.org/index.cfm?fid=3906
Edited by Dragonmaster91 on Aug 19, 2008 at 01:30 AM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 19, 2008 03:52 AM    Msg. 30 of 33       
...that's no altered camera? It's just a edit to make it look nicer, and produce light.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 19, 2008 12:28 PM    Msg. 31 of 33       
O well, it still looks cool, as for the issue with guerilla, I think I fixed, alot of the tags did NOT come with the downloads.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 21, 2008 09:01 PM    Msg. 32 of 33       
Quote: --- Original message by: Mythril
...that's no altered camera? It's just a edit to make it look nicer, and produce light.


it only has new flame particles and sprites


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 21, 2008 10:49 PM    Msg. 33 of 33       
k... I think I understand now... I will alter it to have the camera though, give them credit and all.

 

 
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