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Author Topic: Why my scripts don't work (4 messages, Page 1 of 1)
Moderators: Dennis

hsst71340
Joined: Aug 6, 2008


Posted: Aug 6, 2008 01:50 AM    Msg. 1 of 4       
Someone can help me? chief_3 don't follow commandlist

(script startup door_3
(object_create door_3 )
(sleep_until (volume_test_objects door_3 (players))1)
(fade_out 1 1 1 30)
(player_enable_input 0)
(volume_teleport_players_not_inside hide hideplayer_3)
(cinematic_start)
(object_create chief_3 )
(camera_control 1)
(fade_in 1 1 1 30)
(camera_set cam_11 0)
(ai_command_list_by_unit chief_3 chief_3)
(sleep 150)
(camera_set cam_12 0)
(sleep 450)
(camera_control 0 )
(object_destroy chief_3)
(volume_teleport_players_not_inside hide showplayer_3)
(cinematic_stop )
(fade_in 1 1 1 30)
(player_enable_input 1)
(game_save)
)


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Aug 6, 2008 01:30 PM    Msg. 2 of 4       
ahhhhhh.... i see what u did. U cant just attach a unit to a command list. You need to attach it to an encounter first.

heres the revised script:
(script startup door_3
(object_create door_3 )
(sleep_until (volume_test_objects door_3 (players))1)
(fade_out 1 1 1 30)
(player_enable_input 0)
(volume_teleport_players_not_inside hide hideplayer_3)
(cinematic_start)
(object_create chief_3 )
(ai_attach chief_3 <encounter name>)
(camera_control 1)
(fade_in 1 1 1 30)
(camera_set cam_11 0)
(ai_command_list_by_unit chief_3 chief_3)
(sleep 150)
(camera_set cam_12 0)
(sleep 450)
(camera_control 0 )
(object_destroy chief_3)
(volume_teleport_players_not_inside hide showplayer_3)
(cinematic_stop )
(fade_in 1 1 1 30)
(player_enable_input 1)
(game_save)
)
Edited by lordofblake on Aug 6, 2008 at 01:31 PM


hsst71340
Joined: Aug 6, 2008


Posted: Aug 8, 2008 06:10 AM    Msg. 3 of 4       
I got it. Thank for your help.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Aug 8, 2008 11:33 AM    Msg. 4 of 4       
no problem

 

 
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