
hsst71340
Joined: Aug 6, 2008
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Posted: Aug 6, 2008 01:50 AM
Msg. 1 of 4
Someone can help me? chief_3 don't follow commandlist
(script startup door_3 (object_create door_3 ) (sleep_until (volume_test_objects door_3 (players))1) (fade_out 1 1 1 30) (player_enable_input 0) (volume_teleport_players_not_inside hide hideplayer_3) (cinematic_start) (object_create chief_3 ) (camera_control 1) (fade_in 1 1 1 30) (camera_set cam_11 0) (ai_command_list_by_unit chief_3 chief_3) (sleep 150) (camera_set cam_12 0) (sleep 450) (camera_control 0 ) (object_destroy chief_3) (volume_teleport_players_not_inside hide showplayer_3) (cinematic_stop ) (fade_in 1 1 1 30) (player_enable_input 1) (game_save) )
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Aug 6, 2008 01:30 PM
Msg. 2 of 4
ahhhhhh.... i see what u did. U cant just attach a unit to a command list. You need to attach it to an encounter first.
heres the revised script: (script startup door_3 (object_create door_3 ) (sleep_until (volume_test_objects door_3 (players))1) (fade_out 1 1 1 30) (player_enable_input 0) (volume_teleport_players_not_inside hide hideplayer_3) (cinematic_start) (object_create chief_3 ) (ai_attach chief_3 <encounter name>) (camera_control 1) (fade_in 1 1 1 30) (camera_set cam_11 0) (ai_command_list_by_unit chief_3 chief_3) (sleep 150) (camera_set cam_12 0) (sleep 450) (camera_control 0 ) (object_destroy chief_3) (volume_teleport_players_not_inside hide showplayer_3) (cinematic_stop ) (fade_in 1 1 1 30) (player_enable_input 1) (game_save) ) Edited by lordofblake on Aug 6, 2008 at 01:31 PM
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hsst71340
Joined: Aug 6, 2008
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Posted: Aug 8, 2008 06:10 AM
Msg. 3 of 4
I got it. Thank for your help.
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Aug 8, 2008 11:33 AM
Msg. 4 of 4
no problem
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