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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »tool error with scenery and collision-geometry

Author Topic: tool error with scenery and collision-geometry (8 messages, Page 1 of 1)
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Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 4, 2008 01:44 AM    Msg. 1 of 8       
When I use tool to compile a base I made, it let me make the gbxmodel. Then I type the exact same directory for the collision-geometry and it says the jms is missing (I never touched it after the gbxmodel making). What is wrong and how can I fix it?

tool says "###ERROR failed to create intermediate model 'betabase\betabase'

Thx to (the 2nd post,) Da Moose
Edited by Dragonmaster91 on Aug 4, 2008 at 01:10 PM


Da Moose
Joined: Jan 6, 2008

"We've got the Holy Hand Grenade of Antioch"


Posted: Aug 4, 2008 03:03 AM    Msg. 2 of 8       
The .jms file should be in the physics folder. So like "data\scenery\object_name\physics"
And the tool command is "tool collision-geometry folder_location\object_name


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 4, 2008 12:17 PM    Msg. 3 of 8       
Ok, I'll fix it later, right now I am going out to lunch. thx.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 5, 2008 05:02 PM    Msg. 4 of 8       
I know I fixed it.

The new problem here is no matter how many models I make It will say that

couldnt update edge: blah blah blah
it just wont make collision-geometry.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 5, 2008 07:12 PM    Msg. 5 of 8       
example of couldnot update edge error.

u have a rectangular polly on model that has 10 verticies around its perimeter but that polly is not using all of those verts. maybe its only using the 4 corners and the rest of the verts are only connected to the pollys surrounding the rectangle.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 5, 2008 09:21 PM    Msg. 6 of 8       
how can I fix it?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 5, 2008 09:35 PM    Msg. 7 of 8       
import "name of level.wrl" ,uncheck the 3 boxes
then delete the faces surrounding the bad edges
then create new ones that use all the verts on their perimeters


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Aug 6, 2008 12:09 AM    Msg. 8 of 8       
Im not putting my base in my map, not yet

 

 
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