
corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 29, 2008 12:43 AM
Msg. 36 of 50
He never said there was a UNSC prowler in halo 3, he said the exact opposite, that he doesnt like copying stuff from halo 3, that's why he made the prowler.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Jul 29, 2008 12:48 AM
Msg. 37 of 50
Well he worded it wrong to me.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 29, 2008 08:29 AM
Msg. 38 of 50
Quote: --- Original message by: RougeSpartan414 Well he worded it wrong to me. i second this. It sounded like he thought the UNSC prowler was in halo 3, and he wanted to make his own model instead of copying the halo 3 one.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 29, 2008 07:25 PM
Msg. 39 of 50
Overhead shot, Prowler on the left and Draco on the right.  As you can see, Prowler wastes a whole lot less polies than the draco.... Draco:16 303 tris Prowler:8800
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 29, 2008 07:50 PM
Msg. 40 of 50
Quote: --- Original message by: onotix335Quote: --- Original message by: Gibbo He lives in quebec! He speaks french! Leave him be. he speaks french!?!?!??!?!?!?!?!?!?!?! Yeah I do.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Jul 29, 2008 09:51 PM
Msg. 41 of 50
Quote: --- Original message by: Gibbo He lives in quebec! He speaks french! Leave him be. And?
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Jul 30, 2008 02:09 AM
Msg. 42 of 50
Quote: --- Original message by: selentic The POA was the most butt ugly block of metal Ive ever seen. Dont base your stuff off that. I don't think we are concerned with looks when fighting an alien empire trying to destroy us. Besides, the Marathon class looks pimped. ;)
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jul 30, 2008 02:52 AM
Msg. 43 of 50
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 30, 2008 04:29 PM
Msg. 44 of 50
Eh I would be ready to start testing it in game( work on shaders and such) but I can't export the model with 3ds9...
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 30, 2008 06:57 PM
Msg. 45 of 50
Quote: --- Original message by: OHunterO Eh.... Bluestreak and Max9 = Alot of stuff that doesn't get exported. I'm looking at it in sapien and there's a complete floor that's missing.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 31, 2008 01:03 AM
Msg. 46 of 50
Quote: --- Original message by: The New GuyNow thats a UNSC Cruiser... Tbh the prowler is too box like, and I agree UNSC does have boxy space ships, but they at least make some sense when it comes to being a spaceship. POA for example has it bridge dropped back and under the nose, its neat, more interesting. Your bridge on the other hand looks like the side of a box. Needs more details, more stuff to look at, more eye candy. Right now its sort of fugly. E: But yea, its nice to see someone making something creative since we have no images of it. Just try to make it more interesting, right now its just a box with extrudes. I also would never model it with an interior... none of the halo games ever really touched on that, all the space craft interiors were parts of separate bsps's Edited by The New Guy on Jul 30, 2008 at 11:29 PM well for the interior... the Draco has some... I'll see how it turns but so far mine is playable. The thing is...I can't export it. 3ds9 fails at it( I tryed and it left out 5000 faces of the interior out) so yeah...Sort of am stuck!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 31, 2008 06:03 PM
Msg. 47 of 50
Quote: --- Original message by: The New Guy hmm, I never really exported with 3dsmax 9, although I do have it, I used max 8, its just simpler.
Max 9 should be able to export though, are you using blitzkrieg? Maybe try using The Ghosts Blue Streak Exporter, search for it, shouldn't be hard to find, if not maybe your exporting it wrong, is it all one object, and if there are multiple objects are they all correctly linked to the frame object? Edited by The New Guy on Jul 31, 2008 at 04:30 PM I'm not a noob I know what's in the checklist to export. I use bluestreak as Blitzkrieg doesn't work on 3ds9 but bluestreak with 3ds9, even if compatible, does no miracle. It leaves out several faces out even off the simplest models. Errors seem caused by material sepAration... To have it work I would have to export a .3ds, send to someone that can open with Max8 and that would then enter the correct shaders name and export it himself as .JMS that I could run through tool... Model is nearly ready for a first stint in game... Still have some work on collisions to do. Edited by OpsY on Aug 1, 2008 at 12:42 AM
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Dark Ninja
Joined: May 26, 2008
The internet shows how stupid people are.
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Posted: Aug 1, 2008 05:09 PM
Msg. 48 of 50
Looks awesome. Make markers to attach walls to so you can go inside it and not fall off.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Aug 2, 2008 06:46 PM
Msg. 49 of 50
Quote: --- Original message by: Dark Ninja Looks awesome. Make markers to attach walls to so you can go inside it and not fall off. say what?
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Dark Ninja
Joined: May 26, 2008
The internet shows how stupid people are.
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Posted: Aug 2, 2008 10:46 PM
Msg. 50 of 50
The objects_attach command attaches one object to the marker of another object. Like how warthogs are attached to pelicans. When you attach walls to vehicles, you don't fall through when it moves.
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