
OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 23, 2008 12:48 AM
Msg. 1 of 4
Anyone knows how to locate whatever causes that?
07.23.08 00:25:03 sapien pc 01.00.00.0609 ---------------------------------------------- 07.23.08 00:25:03 reference function: _write_to_error_file 07.23.08 00:25:03 reference address: 401b13 07.23.08 00:25:03 Couldn't read map file './sapienbeta.map' 07.23.08 00:25:04 CreateDevice succeeded with refresh rate = 0 07.23.08 00:25:05 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 07.23.08 00:25:27 Increasing sound decompression buffer size to 1048576 bytes 07.23.08 00:27:55 the model 'characters\coq_biped\coq_biped' and the collision model 'characters\marine_armored\marine_armored' don't match (node counts don't match) 07.23.08 00:27:55 the object 'weapons\ball\ball' will not be collidable 07.23.08 00:28:45 WARNING: 9 clusters in structure_bsp levels\coq\rpg_alpha5 have no background sound or sound environment. 07.23.08 00:28:46 EAX: 0x00661DC0 07.23.08 00:28:46 EBX: 0x00000001 07.23.08 00:28:46 ECX: 0x00000002 07.23.08 00:28:46 EDX: 0x00000004 07.23.08 00:28:46 EDI: 0x0012E3D8 07.23.08 00:28:46 ESI: 0x00000000 07.23.08 00:28:46 EBP: 0x0012E2B0 07.23.08 00:28:46 ESP: 0x0012E2A0 07.23.08 00:28:46 EIP: 0x77020F34, C3 8D A4 24 ????? 07.23.08 00:28:46 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 23, 2008 01:15 AM
Msg. 2 of 4
That error appeared from nowhere honnestly. I haven't changed anything in a while on the map that uses animation and yet... earlier on i was messing on sapien and most of the scenery items were weirdly gone out of their location
basically... huh... whatever i seem to do doesn't. I've Changed stuff in my globals.globals( deleted weapons and vehicles, same from the scenario file) but the map file remains 92.91 mb whatever I do... Edited by OpsY on Jul 23, 2008 at 01:41 AM
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 23, 2008 03:19 AM
Msg. 3 of 4
Oh well I fixed by extracting and overwritting tags from a backup of the map. It's really weird how it all hapenned tho...and I have last week worth of work to remake lol
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 23, 2008 02:49 PM
Msg. 4 of 4
Weirdness of all.. I take a backup .map, decompile it and recompile it, it works. I change the Oddbal in guerilla, compile and exception's back. I revert the Oddball changes, the exception is still there. Worthy of nothing that the Oddball isn'T default spawned on the ''Island'' which is the area that triggers the exception when looking at it...
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