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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Compiling in tool help!!!

Author Topic: Compiling in tool help!!! (11 messages, Page 1 of 1)
Moderators: Dennis

lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 17, 2008 08:53 AM    Msg. 1 of 11       
I made a map. I have everything in the data\levels\test\mymapname folder. i have all the bitmaps and JMS model and Gmax model. But when i goto tool++ (kornmans HEK) and goto structure. select my folder and name the BSP, 30 seconds go by and it just says "tool command completed" with a blank window? WTF is that? My directory in the tags\levels\test folder for my map isnt t there? Please help?
Edited by lordofblake on Jul 17, 2008 at 08:53 AM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 17, 2008 11:12 PM    Msg. 2 of 11       
Use normal tool


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 18, 2008 08:33 PM    Msg. 3 of 11       
did, my bitmaps compile fine and everything.... all's i get is this in the debug.txt
07.17.08 15:05:32 tool pc 01.00.00.0609 ----------------------------------------------
07.17.08 15:05:32 reference function: _write_to_error_file
07.17.08 15:05:32 reference address: 42ca20
07.17.08 15:05:32 Couldn't read map file './toolbeta.map'
07.17.08 15:06:09 EAX: 0xFFFFFFFE
07.17.08 15:06:09 EBX: 0x04FAE601
07.17.08 15:06:09 ECX: 0x0012E840
07.17.08 15:06:09 EDX: 0x000002CC
07.17.08 15:06:09 EDI: 0x0012E840
07.17.08 15:06:09 ESI: 0x00000000
07.17.08 15:06:09 EBP: 0x0012E718
07.17.08 15:06:09 ESP: 0x0012E708
07.17.08 15:06:09 EIP: 0x76F10F34, C3 8D A4 24 ?????
07.17.08 15:06:09 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_count<MAXIMUM_TAG_FILES_PER_INDEX


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 19, 2008 12:38 AM    Msg. 4 of 11       
Thoroughly too many tags. Delete those you don't need, like the fugly trees, or compile them and move them elsewhere.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 19, 2008 11:49 AM    Msg. 5 of 11       
good, im deleted some now...*crosses fingers* hope this works

Results:

its weird... i dont get the same error... i just get this...
07.19.08 11:54:56 tool pc 01.00.00.0609 ----------------------------------------------
07.19.08 11:54:56 reference function: _write_to_error_file
07.19.08 11:54:56 reference address: 42ca20
07.19.08 11:54:56 Couldn't read map file './toolbeta.map'
07.19.08 11:55:33 some shaders were not defined

my directory doesnt get created in the tags\levels directory either
Edited by lordofblake on Jul 19, 2008 at 12:06 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 19, 2008 06:36 PM    Msg. 6 of 11       
Quote: --- Original message by: star busterz
it should be in data\levels\"your map name" not in test
\

Actually, no, in levels, it's mainly for SP levels.

Technically, both can be used D=

Also, with your shaders problem, while you were compiling, did it come up with some message that make you choose a shader?

1:Shader_environment
2:Shader_model
3:blah


goes on.

If you did get that, just run tool again with the same command =D


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 19, 2008 10:54 PM    Msg. 7 of 11       
i dont get it... i run tool... it says
building intermidiete geomertry...
building collision geomortry...
building collision geomortry...
buliding collision BSP...
buliding collision BSP...
verifiying collsion bsp...
building portals...
building render geomortry...
### the model shader mtl # can not be used in the enviorment.
### the model shader mtl # can not be used in the enviorment.
building sub-clusters...
some shaders where inapproiate types...

thats exact exept for spelling... its seems like it was made, but i cant see my map folder.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 20, 2008 02:08 AM    Msg. 8 of 11       
Quote: --- Original message by: lordofblake
i dont get it... i run tool... it says
building intermidiete geomertry...
building collision geomortry...
building collision geomortry...
buliding collision BSP...
buliding collision BSP...
verifiying collsion bsp...
building portals...
building render geomortry...
### the model shader mtl # can not be used in the enviorment.
### the model shader mtl # can not be used in the enviorment.

building sub-clusters...
some shaders where inapproiate types...

thats exact exept for spelling... its seems like it was made, but i cant see my map folder.


That's what's wrong


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jul 20, 2008 02:09 AM    Msg. 9 of 11       
ah i see whats wrong. you are attempting to set a shader_model for a bsp material. just make a shader_environment tag with the bitmap and you should be all set


Mythril
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Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 20, 2008 03:40 AM    Msg. 10 of 11       
Quote: --- Original message by: Donut
ah i see whats wrong. you are attempting to set a shader_model for a bsp material. just make a shader_environment tag with the bitmap and you should be all set


^He ish smarter than I

Guerilla ->File->New->shader_environment

Scroll down to Diffuse Properties

Base Map = your .bitmap

primary and secondary detail scale = 25 (least that's what I do)

primary and secondary detail map = levels\b30\bitmaps\detail ground (again, what I do)

(more spiffy stuff can be done, but that's just the basics)


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Jul 23, 2008 04:59 PM    Msg. 11 of 11       
where do i put the .shader envioment tag I put it in tags\levels\test\mapname\bitmaps

i still get same error
WTF!?
Edited by lordofblake on Jul 24, 2008 at 01:20 PM
Edited by lordofblake on Jul 24, 2008 at 01:22 PM

 

 
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