
lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 17, 2008 08:53 AM
Msg. 1 of 11
I made a map. I have everything in the data\levels\test\mymapname folder. i have all the bitmaps and JMS model and Gmax model. But when i goto tool++ (kornmans HEK) and goto structure. select my folder and name the BSP, 30 seconds go by and it just says "tool command completed" with a blank window? WTF is that? My directory in the tags\levels\test folder for my map isnt t there? Please help? Edited by lordofblake on Jul 17, 2008 at 08:53 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 17, 2008 11:12 PM
Msg. 2 of 11
Use normal tool
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 18, 2008 08:33 PM
Msg. 3 of 11
did, my bitmaps compile fine and everything.... all's i get is this in the debug.txt 07.17.08 15:05:32 tool pc 01.00.00.0609 ---------------------------------------------- 07.17.08 15:05:32 reference function: _write_to_error_file 07.17.08 15:05:32 reference address: 42ca20 07.17.08 15:05:32 Couldn't read map file './toolbeta.map' 07.17.08 15:06:09 EAX: 0xFFFFFFFE 07.17.08 15:06:09 EBX: 0x04FAE601 07.17.08 15:06:09 ECX: 0x0012E840 07.17.08 15:06:09 EDX: 0x000002CC 07.17.08 15:06:09 EDI: 0x0012E840 07.17.08 15:06:09 ESI: 0x00000000 07.17.08 15:06:09 EBP: 0x0012E718 07.17.08 15:06:09 ESP: 0x0012E708 07.17.08 15:06:09 EIP: 0x76F10F34, C3 8D A4 24 ????? 07.17.08 15:06:09 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_count<MAXIMUM_TAG_FILES_PER_INDEX
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 19, 2008 12:38 AM
Msg. 4 of 11
Thoroughly too many tags. Delete those you don't need, like the fugly trees, or compile them and move them elsewhere.
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 19, 2008 11:49 AM
Msg. 5 of 11
good, im deleted some now...*crosses fingers* hope this works
Results:
its weird... i dont get the same error... i just get this... 07.19.08 11:54:56 tool pc 01.00.00.0609 ---------------------------------------------- 07.19.08 11:54:56 reference function: _write_to_error_file 07.19.08 11:54:56 reference address: 42ca20 07.19.08 11:54:56 Couldn't read map file './toolbeta.map' 07.19.08 11:55:33 some shaders were not defined
my directory doesnt get created in the tags\levels directory either Edited by lordofblake on Jul 19, 2008 at 12:06 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 19, 2008 06:36 PM
Msg. 6 of 11
Quote: --- Original message by: star busterz it should be in data\levels\"your map name" not in test \ Actually, no, in levels, it's mainly for SP levels. Technically, both can be used D= Also, with your shaders problem, while you were compiling, did it come up with some message that make you choose a shader? 1:Shader_environment 2:Shader_model 3:blah goes on. If you did get that, just run tool again with the same command =D
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 19, 2008 10:54 PM
Msg. 7 of 11
i dont get it... i run tool... it says building intermidiete geomertry... building collision geomortry... building collision geomortry... buliding collision BSP... buliding collision BSP... verifiying collsion bsp... building portals... building render geomortry... ### the model shader mtl # can not be used in the enviorment. ### the model shader mtl # can not be used in the enviorment. building sub-clusters... some shaders where inapproiate types...
thats exact exept for spelling... its seems like it was made, but i cant see my map folder.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 20, 2008 02:08 AM
Msg. 8 of 11
Quote: --- Original message by: lordofblake i dont get it... i run tool... it says building intermidiete geomertry... building collision geomortry... building collision geomortry... buliding collision BSP... buliding collision BSP... verifiying collsion bsp... building portals... building render geomortry... ### the model shader mtl # can not be used in the enviorment. ### the model shader mtl # can not be used in the enviorment. building sub-clusters... some shaders where inapproiate types...
thats exact exept for spelling... its seems like it was made, but i cant see my map folder. That's what's wrong
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jul 20, 2008 02:09 AM
Msg. 9 of 11
ah i see whats wrong. you are attempting to set a shader_model for a bsp material. just make a shader_environment tag with the bitmap and you should be all set
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 20, 2008 03:40 AM
Msg. 10 of 11
Quote: --- Original message by: Donut ah i see whats wrong. you are attempting to set a shader_model for a bsp material. just make a shader_environment tag with the bitmap and you should be all set ^He ish smarter than I Guerilla ->File->New->shader_environment Scroll down to Diffuse Properties Base Map = your .bitmap primary and secondary detail scale = 25 (least that's what I do) primary and secondary detail map = levels\b30\bitmaps\detail ground (again, what I do) (more spiffy stuff can be done, but that's just the basics)
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jul 23, 2008 04:59 PM
Msg. 11 of 11
where do i put the .shader envioment tag I put it in tags\levels\test\mapname\bitmaps
i still get same error WTF!? Edited by lordofblake on Jul 24, 2008 at 01:20 PM Edited by lordofblake on Jul 24, 2008 at 01:22 PM
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