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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »My gbxmodel wont export...

Author Topic: My gbxmodel wont export... (6 messages, Page 1 of 1)
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Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 17, 2008 10:47 PM    Msg. 1 of 6       
I converted the phantoms gbxmodel into a txt file and imported it into gmax.

I added seondary triggers.

I tried to export with a JMS file exporter script and it says, "There was no geometry to export."

Then i make a box and name it frame, and link them, but then it says, "Too many actors in this scene! Cannot export single model."

Then, "Export module error."

I posted this on the other forum but thought you people here might know more.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 17, 2008 11:02 PM    Msg. 2 of 6       
I should think it means exactly what it said.

Too many things in the model.

Not sure how you get around that, last time, i just deleted some nodes and it worked (8)


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 18, 2008 02:27 PM    Msg. 3 of 6       
i deleted two seats and their camera points.

Got the same message.

So wtf?
Edited by Officer egg on Jul 18, 2008 at 02:30 PM


Mythril
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Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 18, 2008 06:42 PM    Msg. 4 of 6       
That's odd...is there any part of the model that isn't attached to the main part? Like, eg. Wings that are separate objects.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 18, 2008 07:11 PM    Msg. 5 of 6       
is the model linked to the frame or is the frame linked to the model?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 18, 2008 07:41 PM    Msg. 6 of 6       
Quote: --- Original message by: Headhunter09
is the model linked to the frame or is the frame linked to the model?

Model---frame

And it is a phantom.
Edited by Officer egg on Jul 18, 2008 at 07:42 PM

 

 
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