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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »bitmaps

Author Topic: bitmaps (6 messages, Page 1 of 1)
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deathraider555
Joined: Jul 16, 2008

Blood is that which ties me to my devils.


Posted: Jul 17, 2008 06:46 AM    Msg. 1 of 6       
i just created a map in gmax, compiled it and opened it in sapien. but the bitmaps aren't there. what could of happened?

if anyone knows how to help please reply


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 17, 2008 11:13 PM    Msg. 2 of 6       
You don't have shaders for the bitmaps.


deathraider555
Joined: Jul 16, 2008

Blood is that which ties me to my devils.


Posted: Jul 18, 2008 02:32 AM    Msg. 3 of 6       
what do you mean
explain it simply


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 18, 2008 07:54 AM    Msg. 4 of 6       
D=

Open Guerilla

File-> New -> Shader_envrionment(for level)

Go down to primary and secondary detail map. Put in levels\b30\bitmaps\detail ground for both.

For primary and secondary detail, put 25.

For base map, put your .bitmap file

Save as the same material name you had in the model.

Sorry if this wasn't detailed enough, I can't remember THAT clearly. For extra help, look up yayap's tutorial, it explains it all. =D


deathraider555
Joined: Jul 16, 2008

Blood is that which ties me to my devils.


Posted: Jul 18, 2008 08:46 AM    Msg. 5 of 6       
thanks


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 18, 2008 06:01 PM    Msg. 6 of 6       
No problem and that is thoroughly page-stretching D=

 

 
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