
tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Jul 16, 2008 03:45 PM
Msg. 1 of 7
Do Non-Visible Open-Edges Matter on a Vehicle?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 17, 2008 11:15 PM
Msg. 2 of 7
um.
How would you know they were open? And no, it shouldn't work cause it's still part of the model.
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tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Jul 18, 2008 02:10 AM
Msg. 3 of 7
lol ever heard of stl check ok thnx Mithril Edited by tufferred on Jul 18, 2008 at 02:11 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 18, 2008 07:52 AM
Msg. 4 of 7
STL CHECK is epic fail...no offense lol.
I had 700 open edges on my model. every edge was red.
i was like, omg i give up. Then I randomly tried to compile it. And it worked D=
And no problem
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jul 18, 2008 12:59 PM
Msg. 5 of 7
models dont need to be sealed. anything used for collision geometry does
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 18, 2008 01:24 PM
Msg. 6 of 7
Quote: --- Original message by: Donut models dont need to be sealed. anything used for collision geometry does Exactly. Only collision need to be sealed and to respect most of the rules. Models can have nearly as many errors as you want as it's just rendering rather than calculating how physics would behave on that open section.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 18, 2008 06:01 PM
Msg. 7 of 7
THOugh normally you would be creating a collision-geometry for the model.
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