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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »I have made my markers on the gbxmodel in gmax, now what...

Author Topic: I have made my markers on the gbxmodel in gmax, now what... (14 messages, Page 1 of 1)
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Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 16, 2008 10:42 PM    Msg. 1 of 14       
I have put in the trigger markers, but now i dont know what to do to export it into a gbxmodel again.

(It is s phantom, I put in another trigger. :P)

So how do i make it a gbx model again?


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 16, 2008 10:46 PM    Msg. 2 of 14       
Quote: --- Original message by: Officer egg
I have put in the trigger markers, but now i dont know what to do to export it into a gbxmodel again.

(It is s phantom, I put in another trigger. :P)

So how do i make it a gbx model again?


export it...

you should really try to resaerch and find tuts by your self insted of making a thread each time for simple things that could be solved if you look in the tutorials section


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 16, 2008 10:47 PM    Msg. 3 of 14       
I exported it, now it is a 3DS file.

How can i use tool or whatever to make it a gbxmodel?


And i didnt find a tutorial...
Edited by Officer egg on Jul 16, 2008 at 10:55 PM


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 16, 2008 10:56 PM    Msg. 4 of 14       
Quote: --- Original message by: Officer egg
I exported it, now it is a 3DS file.

How can i use tool or whatever to make it a gbxmodel?


And i didnt find a tutorial...
Edited by Officer egg on Jul 16, 2008 at 10:55 PM


there are custom vehicle tutorials.....anyway.....it must be jms....not 3ds

i guess you know how to make it jms right?

EDIT: search in there: http://ghost.halomaps.org/tutorials/
Edited by _TheArbiter_ on Jul 16, 2008 at 10:58 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 16, 2008 11:11 PM    Msg. 5 of 14       
The links linked me to random sites...


bobbysoon
Joined: Feb 1, 2007


Posted: Jul 16, 2008 11:33 PM    Msg. 6 of 14       
Export it with Bluestreak. It needs to be a .jms file. Here's Bluestreak:
http://hce.halomaps.org/index.cfm?fid=3819 Oops, overlooked that "I exported a .3ds" implication :}
Edited by bobbysoon on Jul 16, 2008 at 11:36 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 17, 2008 03:35 PM    Msg. 7 of 14       
Wait- I run the script, and click export, but it says there was no geometry or something, so wtf?
Edited by Officer egg on Jul 17, 2008 at 03:39 PM


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 17, 2008 05:58 PM    Msg. 8 of 14       
Is it linked to the frame?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 17, 2008 06:39 PM    Msg. 9 of 14       
Quote: --- Original message by: Ro0ster
Is it linked to the frame?

The frame...

There is no frame, but I think i know what you mean.

Do I just make a box, any size, and link it to the model?

Or does it have to be the exact size of the model?

If I am completley off, please enlighten me.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 17, 2008 06:58 PM    Msg. 10 of 14       
Quote: --- Original message by: Officer egg
Quote: --- Original message by: Ro0ster
Is it linked to the frame?

The frame...

There is no frame, but I think i know what you mean.

Do I just make a box, any size, and link it to the model?
Or does it have to be the exact size of the model?

If I am completley off, please enlighten me.


that...

and by the way, its the model linked TO the frame...not the frame to the model
Edited by _TheArbiter_ on Jul 17, 2008 at 06:58 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 17, 2008 07:07 PM    Msg. 11 of 14       
I made a box, and linked it, and then when i try to export, i says, "There are two many actors in this scene! Cannot export single model."

I named the box frame, too.
Edited by Officer egg on Jul 17, 2008 at 07:10 PM


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 17, 2008 07:10 PM    Msg. 12 of 14       
Quote: --- Original message by: Officer egg
I made a box, and linked it, and then when i try to export, i says, "There are two many actors in this scene!"


make sure there arent any other frames around......since maybe the model still has its original frame


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 17, 2008 07:10 PM    Msg. 13 of 14       
There is a little green sphere behind the phantom that says, "Frame grav."

Would that be it?

EDIT: Also, in front of the two circular engines in the front, are two more green spheres, named "frame right engine," and "frame left engine."
Edited by Officer egg on Jul 17, 2008 at 07:19 PM


bobbysoon
Joined: Feb 1, 2007


Posted: Jul 18, 2008 01:46 PM    Msg. 14 of 14       
Press H to open the object picker (or click "Select by name", the button with an arrow next to a list)
In the object picker, check "Display Subtree". You'll see the object hierarchy there
"frame hull" is the root frame. Link the mesh to that

 

 
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