
YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jul 15, 2008 11:31 PM
Msg. 1 of 9
I just picked up a new disc for HCE and am trying to learn how to create new shader files/directories for Halo Custom Edition. I did a quick run through of the tutorial pages and didn't see anything about setting them up, could someone post a link to a tutorials for doing this or give me a quick run through on how to create directories for shaders in HCE.
Thanks for any help, YakZSmelk
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jul 16, 2008 09:16 AM
Msg. 2 of 9
Quote: --- Original message by: YakZSmelk I just picked up a new disc for HCE and am trying to learn how to create new shader files/directories for Halo Custom Edition. I did a quick run through of the tutorial pages and didn't see anything about setting them up, could someone post a link to a tutorials for doing this or give me a quick run through on how to create directories for shaders in HCE.
Thanks for any help, YakZSmelk Simply put, you just create a directory as if a folder in Windows. All the non-tag stuff goes in here: data\ All the tag stuff goes in here: tags\
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jul 18, 2008 04:39 PM
Msg. 3 of 9
How do you tell the exporter how to find the material information then. I've been working with H2V where the material names have directory information so a material name would look lik "f_im_grey" which means (Forerunner\Industrial\Metal\Grey). Does HCE automatically look through the data/tags folders to find the name of the material? And if so what happens if you have two materials with the same name?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jul 18, 2008 04:41 PM
Msg. 4 of 9
Quote: --- Original message by: YakZSmelk How do you tell the exporter how to find the material information then. I've been working with H2V where the material names have directory information so a material name would look lik "f_im_grey" which means (Forerunner\Industrial\Metal\Grey). Does HCE automatically look through the data/tags folders to find the name of the material? And if so what happens if you have two materials with the same name? It will look for the files as specified in the material. So say it was named blahmap_ground. If the bitmap was located at data\levels\blahmap\bitmaps\blahmap_ground, then when you compile it, a shader would be at tags\levels\blahmap\shaders\blahmap_ground.shader_environment.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jul 18, 2008 04:47 PM
Msg. 5 of 9
Ok so in the tut when it tells me to make the models folder and bitmaps folder, the game will automatically locate the location of the map file I'm exporting and look in it's bitmaps folder of the material info?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jul 18, 2008 04:48 PM
Msg. 6 of 9
Yes... however, if the shaders aren't default, you must create them first in Guerilla, with the same name as the material.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jul 18, 2008 04:50 PM
Msg. 7 of 9
Yeah I figured that much, do they work the same way as in I select a shader template to create the shader, and I just save it to the tags folder under the map location?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jul 18, 2008 04:52 PM
Msg. 8 of 9
Pretty much yes.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jul 18, 2008 04:53 PM
Msg. 9 of 9
Thanks alot man, that's exactly the information I was looking for!
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