
musicman888
Joined: Dec 28, 2006
"Blade be true this day."
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Posted: Sep 6, 2008 10:43 PM
Msg. 71 of 122
mmmmm master haz ordured me bump this topic! yesh! BRAAAINZ FOR THE MINION! zombie slave obeys and gets braaaaainz as reward! yesh! YESH! IG BRAINZ!!!
(Please Note: I would not normally talk like the above on this forum and is strictly done for theatrical purposes based on the following post.)
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 6, 2008 10:54 PM
Msg. 72 of 122
Quote: --- Original message by: musicman888 mmmmm master haz ordured me bump this topic! yesh! BRAAAINZ FOR THE MINION! zombie slave obeys and gets braaaaainz as reward! yesh! YESH! IG BRAINZ!!!
(Please Note: I would not normally talk like the above on this forum and is strictly done for theatrical purposes based on the following post.) Hmm sure music>_> You really are a porc.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Sep 6, 2008 11:20 PM
Msg. 73 of 122
As my brain chomping minion has said; a sub application is in the making and is almost complete! We call it: IG Brainz
IG Brainz is an application dedicated SOLELY to the zombies gametype; this application's job is to allow high customisability to the whole zombies thing; however whatever change you do it will affect THE ENTIRE TEAM. You cannot change an individual person's stats. We did this to avoid cheating to a certain extent, to make it more quick to set up and to avoid complications.
Mind you, this device does not necessarily have to be used for zombies as you can also use it to make a different gametype for halo itself. I will explain below.
What can this device do? (these changes can be done exclusively for 1 team, e.g. zombie team) You can change how fast people run! In the application, 1 is normal speed, 2 is twice the speed and 0.5 is half the speed.
You can change the ammo in clip or spare ammo in guns! (YES!) What this means is that you could give humans infinite spare ammo, which isnt so cool OR you can remove all ammo from the clip and from the guns of the zombies! THIS MEANS NO MORE WILL YOU HAVE ANNOYING ZOMBIES SHOOTING HUMANS Note: There is a slight unsync, in that zombies wont see that their current clip has been auto depleted, to them they will see as if they had full ammo in the clip, but not to worry! Even if they try to shoot with this ammo, no one will see anything come out and it wont hurt you!
You can change how many grenades people hold, to either infinite or automatically to 0; this means zombies won't be able to be annoying and throw grenades at you, to be noobish and distrupt the game!
Also you can nullify batteries for plasma weapons, thats right we didn't forget about plasma weapons! BWHAHAHAHA
Respawn times can be changed as well, basically you can make zombies spawn the moment they die, or you can make it longer
Now a really cool feature: Shield charge time that's not entirely what it sounds like, remember that once you get shot, you must wait about 5 seconds before your shields start to regenerate, that is what this option can change. You can make it less of a waiting time, or longer. In fact you could even make your shields never regenerate. It syncs too.
Most of these options sync, with exception to the clip in the user's weapon which although seems like it hasn't changed, it has. Now you can change any of these options as you want, or you could leave them by default
What is to come: Health regeneration: Once we get this option working, players (zombies, humans or both, or none) will be able to regenerate hp at the speed you wish. This could resemble the humans using first aid on themselves, or make zombies that are difficult to kill! It could also resemble that you need to headshot zombies to kill them (if zombies have little to no shields, a headshot will kill them, even if they have 9999 hp, 100% regenerating hp and even if your gun does 1 damage, if the headshot ability is enabled on the gun. it WILL instantly kill them.)
Automatic team switching: Pretty much obvious, this one is a complicated option but Biti is pretty confident he will get this working. Basically it will switch you from human to zombie should you be killed by a zombie. Zombies will not be able to switch back. I need not tell you how important this can be, especially against people who cant take losing.
My suggestions: (Based on that Blue team is zombie, Red team is human) (0 for certain options means default) Red Blue Speed: 0.85 1.15 Ammo Clip: (Default) 0 Ammo Reserve: (Default) 0 Battery: (Default) 0 Primary Nade: (Default) 0 Secondary Nade: 0 0 Shield Wait Time: (Default) 0.3 Respawn Time: (Default) 0.1
These are solely my recommendations for the app, zombies will be relatively fast compared to humans, who have a hard time trying to run away, this reinforces sticking together. Zombies also have a relatively low shield wait time, so after 0.3 seconds, he will start regenerating shields; this reinforces 2 things: 1) dont miss 2) always try and score a headshot. Secondary nade = plasma grenades, nobody likes these in zombies as they are kinda BS. As for the respawn time, it can get really boring waiting to respawn, seeing as that zombies do have hard work, they should be allowed to spawn ASAP.
A final note: Currently the application is only for local + internet games, it DOES NOT work for dedicated servers YET All options on Brainz can also be found on aRCANe, aRCANe will be able to affect individual players and have alot more options than Brainz, however Brainz is supposed to be quick and simple and more automated than aRCANe
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Sep 7, 2008 01:55 AM
Msg. 74 of 122
sounds good.....
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Sep 20, 2008 08:41 PM
Msg. 75 of 122
Hi everyone! just an update to everyone interested in the new applications. Biti is nearing completion of IG Brainz the zombie application, apart from new features added on, we also now enable the ability to run it not only on local servers, but dedicated servers as well. New features: Any questions regarding the added features since last update? Note: aRCANe will basically have most if not all the features as IG Brainz + other ones that are irrelevant to zombies. (Basically aRCANe is x3 better than Brainz, but it is not automated and stuff.)
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Oct 5, 2008 01:16 AM
Msg. 76 of 122
Hope this isnt a bump.. I dont get what that video is suppose to represent other than your body is moving when your idle. Also are you guys taking suggestions? Edited by delta49 on Oct 5, 2008 at 01:18 AM
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Oct 5, 2008 08:59 AM
Msg. 77 of 122
its not really a bump. What that video is showing is that you can manipulate your physics however you please, so basically if you want you can have negative gravity to get to higher places and what not, it is hard to explain but if you saw it in action there'd be no problem
we do take suggestions; what do you have for us?
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Oct 5, 2008 10:08 AM
Msg. 78 of 122
Quote: --- Original message by: Dhark its not really a bump. What that video is showing is that you can manipulate your physics however you please, so basically if you want you can have negative gravity to get to higher places and what not, it is hard to explain but if you saw it in action there'd be no problem
we do take suggestions; what do you have for us? Well I know that this is something that a lot of people have deemed impossible, but some of the stuff youve already done was said impossible and youve done it. The Zombie app your working on, do you think you could make it possible to have different bipeds for a team? I have a 95% chance that this is still impossible but im just throwing it out there.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Oct 5, 2008 06:37 PM
Msg. 79 of 122
we believe it is possible, but not by use of an app, at least not directly; an idea we have is to make the have map specific settings; this one is kind of hard to explain but the idea is that we will make a specific IG map that will allow for this; I'm not sure of this, I will ask biti who would know more about this
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 5, 2008 08:10 PM
Msg. 80 of 122
suggestion: WEAPON SPECIFIC 3P
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Oct 5, 2008 08:16 PM
Msg. 81 of 122
I has an idea: permutations for bipeds, BUT, make it so instead of automatically changing perms make an application that changes the perms once you switch to a zombie. Probobly won't work, but it's a good idea.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Oct 5, 2008 08:23 PM
Msg. 82 of 122
If biti's idea works, we might not even need to try those methods, but we will keep them in mind in the case that it doesnt work
YAY 100th Post! >:D MINE! MINE! MWHAhAHAHAHAHAHA
EDIT: That doesn't mean that im ignoring / not open to more suggestions, if you have recommendations then keep them coming, the worst I can say is no afterall Edited by Dhark on Oct 5, 2008 at 08:27 PM
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Oct 6, 2008 03:25 PM
Msg. 83 of 122
Quote: --- Original message by: Dhark
If biti's idea works, we might not even need to try those methods, but we will keep them in mind in the case that it doesnt work
YAY 100th Post! >:D MINE! MINE! MWHAhAHAHAHAHAHA
EDIT: That doesn't mean that im ignoring / not open to more suggestions, if you have recommendations then keep them coming, the worst I can say is no afterall Edited by Dhark on Oct 5, 2008 at 08:27 PM Hmm, this is probably way out there, but I've always wanted to see multi teams in halo ce, like orange team, green team..etc, but I doubt this is something that you can start on otherwise someone would've done it already......I think...
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Oct 6, 2008 03:45 PM
Msg. 84 of 122
These are ones that as a scripter, have plagued me much.
#1 Index the players so Player 0-7 are Red and 8-16 are Blue, organized alphabetically(if possible) #2 Hows about making it possible for (on all gametypes) volume triggers named something to ignore a certain team?
(e.g. BlueTrig# (0-10) ignores red and activates only for Blue and RedTrig# (0-10) ignores Blue etc etc.)
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Nov 1, 2008 01:28 AM
Msg. 85 of 122
HAPPY HALLOWEEN EVERYONE! Although I don't really celebrate it, I felt that it would be appropiate to release something...semi relevant for the occasion! MAY I PRESENT....IG-Brainz Zombies external easy to use application! http://www.intergalactic-morons.fumbari.com/downloads/IG_Brainz_v1.00.zipThere is the link, the condensed readme.txt and even a readme.txt for dummies, easily labeled for your convenience. We also wrapped up and made some recommended gametypes for you, one relating to zombies whilst the other is for pure stunts. Enjoy and please, give us some feedback / errors / etc
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 1, 2008 08:21 AM
Msg. 86 of 122
Cool, though I hate zombies alot.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Nov 1, 2008 09:44 AM
Msg. 87 of 122
Wow cool ill refer my friend to this app, he has a zombie server that he runs regularly and im sure he will like to see this.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Nov 1, 2008 10:24 AM
Msg. 88 of 122
Oh Great Dhark! Sorry to have been unable to keep up however :(
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Nov 1, 2008 11:02 PM
Msg. 89 of 122
later on, we will make a small update to the application that apart from a few possible syncing suggestions; we will enable settings for specified maps, as well as possibly creating maps with special features for IG Brainz to integrate into; more information will be available later on
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Nov 2, 2008 08:05 AM
Msg. 90 of 122
I don't think this was covered in the readme, does it require clients to have the program online to, like in the beta? Also, once this is ready I believe an independent topic would be well suited to get the required attention.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Nov 2, 2008 09:04 PM
Msg. 91 of 122
Start working on a way to make swat like gameplay.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Nov 3, 2008 06:46 PM
Msg. 92 of 122
I don't think the clients need the app too OpSy, the last beta I played I didn't need it.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 3, 2008 07:09 PM
Msg. 93 of 122
just the host needs the app. Edited by Maniac1000 on Nov 3, 2008 at 07:09 PM
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Dec 1, 2008 05:57 PM
Msg. 94 of 122
Oh sweet! We just got a mention on http://nikon.bungie.org/ regarding Brainz D: now thats pretty cool imo. Anyway there's two things I should bring you guys up to speed with: 1.) Currently we have technically 4 (but really 3) apps released / in the works. Currently released: IG Brainz v1.00 (EXTERNAL APP) See pages 3 and 4 on default settings to see info on it. In the works: aRCANe v1.00 (EXTERNAL APP) This is basically a super dev / admin tool, allows you to manipulate players and the surroundings in fairly different ways as well as most if not all of the functions of IG Brainz. Supremacy v0.55 (Currently being made) (EXTERNAL APP) A zombie variant, the objective of this gametype is to dominate the opposite team entirely by means of elimination and converting the player. Example: A match of 16 players, 8 reds and 8 blues. Red player kills blue player, blue player is forcefully and automatically switched to red team; red team now has 9 players and blue team has 7 players. Blue team could kill a red player and convert them to blue team. The idea is essentially to force one team into extinction, which is when the game will begin anew. Assault / Control Point / Objective (Completed) (INTERNAL / SCRIPTED) This is basically the assault system we've been talking about for a while, we've been looking / making a map that would be perfect to show case this system. It hasn't been easy and is the reason as to why it hasn't been released yet. 2.) I wont make this post too long, so I'll wait until the next person to 'bump' this topic to post it.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 1, 2008 06:02 PM
Msg. 95 of 122
what do you mean by assault? like one bomb on halo 3?
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Dec 1, 2008 09:03 PM
Msg. 96 of 122
Wesman: in the simplest of terms, yes; but in reality its quite different and theyre handled differently. For more information look at the earlier pages.
Heads up everyone; a new toy is coming to town and this time it will help the map developers! It is named temporarily as: IGM Heatmap OBJ Generator -- for short we call it the Dog Tag Collector or just Tag Collector
Basically this tool will run together with aRCANe (once released) to basically assess the gameplay of the server / game and will log where someone was killed, by what among many other details; it will then put all of this into .obj files (there will be a new .obj file per gaming session). You can also log suicides and other types of deaths should you wish.
Best of all, you do not have to be the host / admin to the server, clients may able log the game all the same, the difference would be when did you join the match and when did you leave. If used correctly, a map creator will be able to tell how gameplay reacts to his map visually, x y and z axis and what weapons were preferred in combat. The one downside is that to get the most information out of what you get from this addon, you will possibly need the original BSP of the map and import it as well; unless you are good enough to guesstimate. But if you are the map creator you will have this anyway.
More info will come as it comes closer to completion
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Face
Joined: Jan 13, 2007
Send me out...with a bang.
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Posted: Dec 1, 2008 09:08 PM
Msg. 97 of 122
Wow, way to go guys. I looked at the http://nikon.bungie.org/ page today, but didn't get a chance to actually read it. You ruined the surprise a bit. =( Really though, way to go.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Dec 1, 2008 09:58 PM
Msg. 98 of 122
lol! dude it was quite a surprise for me to see Brainz there actually D: I was like: update for December the 1st...hmmmm lets see we have...wait -- wah?? oh now i wasn't expecting that! hehehe
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Dec 1, 2008 10:10 PM
Msg. 99 of 122
Hey Will there be a new beta or was there just one released?
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Dec 16, 2008 08:35 PM
Msg. 100 of 122
v1.00 of the IG Heatmap Generator (or Tag Collector for short) is complete and ready to be released. Overview: Tag collector is a passive data collection external application designed to run with Halo CE to assess and log a game's battle. It can be run on both local and dedicated servers and can be run as a client. Simply run the program before joining a server and either start playing or merely let it run. For every kill and death, a marker will be placed in a specific .obj file for that game session. If the application closes, you quit, or a new game begins the .obj file will be saved the .obj files will have the times on it to ease identification. Another application will be released to sort these files and search for ones in specific dates as well as combine them into one huge object file. A question you may be wondering is: What does this application do for the user? For map makers, this will be the ultimate tool to assess gameplay and player's behaviors non-invasively. For normal players however, this can be used to develop new ingame tactics http://www.intergalactic-morons.fumbari.com/downloads/IG-Tag_Collector%20v1.00.ziphere's the link for both the local and dedicated versions; enjoy and please give feedback/comments/critism NOTE: The data may be difficult to decipher if you do not have the map's bsp; but if you know the map well enough, this should not be a problem. Edited by Dhark on Dec 16, 2008 at 08:38 PMEdited by Dhark on Dec 25, 2008 at 08:50 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Dec 16, 2008 08:37 PM
Msg. 101 of 122
Wow, so you can generate bsp's with this?
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Dec 16, 2008 09:14 PM
Msg. 102 of 122
o lol...
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Dec 16, 2008 09:16 PM
Msg. 103 of 122
Wait so how long till this is released and will there be a h2v one (plz make one)
-Pakar45
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cowish6676
Joined: Aug 9, 2008
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Posted: Dec 17, 2008 05:41 PM
Msg. 104 of 122
So, I take it this app was inspired by Bungie's heatmaps. Looks cool, tell us when you get a link for it.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Dec 17, 2008 05:59 PM
Msg. 105 of 122
swat app noa? kthxbai
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