
Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 12, 2008 05:15 PM
Msg. 1 of 7
In Gmax, is there a way to find them, if so How?
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 12, 2008 05:23 PM
Msg. 2 of 7
Can you add more detail please? I did not understand.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 12, 2008 05:36 PM
Msg. 3 of 7
That's not what he was asking destroyer. to find open edges you can convert your model to editable poly and go into border selection. Select everything in the geometry with the border select, and if it selects anything then those are you open edges. It probably wont find all open edges but it will help. There is also a modifier called STL check that can find some errors but I'm not sure if gmax has it.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 12, 2008 05:39 PM
Msg. 4 of 7
Quote: --- Original message by: corndogman939 That's not what he was asking destroyer. to find open edges you can convert your model to editable poly and go into border selection. Select everything in the geometry with the border select, and if it selects anything then those are you open edges. It probably wont find all open edges but it will help. There is also a modifier called STL check that can find some errors but I'm not sure if gmax has it. no gmax doesn't have the STL error check, but thanks for the editable poly thing.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jul 12, 2008 05:43 PM
Msg. 5 of 7
I'm pretty sure gmax does..
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 12, 2008 05:51 PM
Msg. 6 of 7
Quote: --- Original message by: Newbkilla I'm pretty sure gmax does.. I was told it doesn't in another thread, and I couldn;t even find it in the modifiers list, but the Border selection works just fine.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jul 12, 2008 06:00 PM
Msg. 7 of 7
Oh, I guess it doesn't. Sorry.
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