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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Help please. I can't make a GBX model out of this.

Author Topic: Help please. I can't make a GBX model out of this. (8 messages, Page 1 of 1)
Moderators: Dennis

Dark Ninja
Joined: May 26, 2008

The internet shows how stupid people are.


Posted: Jul 10, 2008 11:16 PM    Msg. 1 of 8       
WARNING Found #195 degenerate triangles
Couldn't read map file './toolbeta.map'
07.10.08 23:10:54 EAX: 0xFFFFFFFE
07.10.08 23:10:54 EBX: 0x03D3E601
07.10.08 23:10:54 ECX: 0x0012EB68
07.10.08 23:10:54 EDX: 0x000002CC
07.10.08 23:10:54 EDI: 0x0012EB68
07.10.08 23:10:54 ESI: 0x00000000
07.10.08 23:10:54 EBP: 0x0012EA40
07.10.08 23:10:54 ESP: 0x0012EA30
07.10.08 23:10:54 EIP: 0x7C90EB94, C3 8D A4 24 ?????
07.10.08 23:10:54 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_count<MAXIMUM_TAG_FILES_PER_INDEX

I don't know what's wrong. This has happened to me before, but it worked when someone used the same model. You can download it here if you want. http://www.mediafire.com/download.php?4irgz9km0mg.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 10, 2008 11:30 PM    Msg. 2 of 8       
sorry but that model does not meet the requirements that halo uses.
watch some tuts on this site about umm maybe error fixing or something or read the hek guide
http://nikon.bungie.org/misc/hek_tutorial/
to get a better understanding.


Dark Ninja
Joined: May 26, 2008

The internet shows how stupid people are.


Posted: Jul 10, 2008 11:36 PM    Msg. 3 of 8       
I don't understand what the requirements are. The model is just a rectangle with poles on the sides.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 11, 2008 02:25 AM    Msg. 4 of 8       
Quote: --- Original message by: Dark Ninja
07.10.08 23:10:54 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_count<MAXIMUM_TAG_FILES_PER_INDEX

You have to many tags in your tag folder.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jul 11, 2008 04:08 AM    Msg. 5 of 8       
Delete all of those rips you have.


Dark Ninja
Joined: May 26, 2008

The internet shows how stupid people are.


Posted: Jul 11, 2008 03:19 PM    Msg. 6 of 8       
How do I know how many tags I have and how many I need to delete?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 11, 2008 04:03 PM    Msg. 7 of 8       
Quote: --- Original message by: Dark Ninja
How do I know how many tags I have and how many I need to delete?

you can tell how many you have by right clicking your tag folder, properties, look at the contains section.. it will tell you how many files are within there..

Now, about how many you have to delete, idk. Just make rars full off all teh tags you never use for backup (I do that alot, because with all the differnt team work I have, I get alot of unneeded tags lol.) tool will end up telling you when you've deleted enough.


Dark Ninja
Joined: May 26, 2008

The internet shows how stupid people are.


Posted: Jul 11, 2008 07:34 PM    Msg. 8 of 8       
I got the model made, but now the collision model isn't being made.
It says
EAX: 0xFFFFFFFE
07.11.08 19:30:27 EBX: 0x001F1201
07.11.08 19:30:27 ECX: 0x0012F4F8
07.11.08 19:30:27 EDX: 0x000002CC
07.11.08 19:30:27 EDI: 0x0012F4F8
07.11.08 19:30:27 ESI: 0x00000000
07.11.08 19:30:27 EBP: 0x0012F3D0
07.11.08 19:30:27 ESP: 0x0012F3C0
07.11.08 19:30:27 EIP: 0x7C90EB94, C3 8D A4 24 ?????
07.11.08 19:30:27 EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#944: !realpoint3dcmp(point1, point2)

 

 
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