
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Jul 6, 2008 07:00 PM
Msg. 1 of 7
In my extinction mod, the vehicle teleport will not do anything, even when i drive a hog into it.
How can I fix this?
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Jul 6, 2008 07:25 PM
Msg. 2 of 7
u are missing the script for that map. u would need to find the trigger volumes names and the vehicle names and apply those to a script to tele the vehicles.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Jul 6, 2008 08:26 PM
Msg. 3 of 7
Quote: --- Original message by: Maniac1000 u are missing the script for that map. u would need to find the trigger volumes names and the vehicle names and apply those to a script to tele the vehicles. Ah. Ender lost the script... So what would the format be, and where would i save it and what would i name it?
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Jul 6, 2008 08:33 PM
Msg. 4 of 7
it would be a .txt renamed to be a .hsc? but u would be better to use hgurus easy halo scripter.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Jul 6, 2008 08:58 PM
Msg. 5 of 7
Quote: --- Original message by: Maniac1000 it would be a .txt renamed to be a .hsc? but u would be better to use hgurus easy halo scripter. I mean, what would i type? Like, post what i would type and just replace the places where names go as: <insert vehicle name here>
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Jul 6, 2008 09:19 PM
Msg. 6 of 7
thats from the easy halo scripterV2 its to tele one vehicle named vehicle1 from enter1 to exit1 triggervolumes.
(script continuous vehicle_tele (if (= (volume_test_object enter1 vehicle1) true) (object_teleport vehicle1 exit1) ) )
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Jul 6, 2008 09:46 PM
Msg. 7 of 7
Quote: --- Original message by: Maniac1000 thats from the easy halo scripterV2 its to tele one vehicle named vehicle1 from enter1 to exit1 triggervolumes.
(script continuous vehicle_tele (if (= (volume_test_object enter1 vehicle1) true) (object_teleport vehicle1 exit1) ) ) Does this have to be added to my vehicle spawn script? Like, copy it to the bottom?
|
|
|