
MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 4, 2008 01:00 AM
Msg. 1 of 9
Quote: radiosity error: there are no lightmapped triangles on the map -1.#IND00 EAX: 0x5CB3FD40 EBX: 0x00000001 ECX: 0x5CB36A04 EDX: 0x05E1542C EDI: 0x0012FA48 ESI: 0x00000000 EBP: 0x0012F920 ESP: 0x0012F910 EIP: 0x7C90EB94, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\structures\radiosity\radiosity.c,#689: v alid_radiosity_in(in) How do you think this one happened?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 4, 2008 01:28 AM
Msg. 2 of 9
did u add a +sky?
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 4, 2008 01:36 AM
Msg. 3 of 9
I used +sky and a +seamsealer
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 4, 2008 01:47 AM
Msg. 4 of 9
u used a +seamsealer on the sky?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 4, 2008 02:03 AM
Msg. 5 of 9
um wats a +seamsealer? is it like a blur to the horizon thingy like wen u use hypercam and go under the level u look a the horizon and it just end with a line that splits purple and the ring?
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 4, 2008 02:29 AM
Msg. 6 of 9
No. I was using the stair AEC Objects in the level, and they had mesh that went through other mesh, so yea. Quote: um wats a +seamsealer? is it like a blur to the horizon thingy like wen u use hypercam and go under the level u look a the horizon and it just end with a line that splits purple and the ring? Quote: +seamsealer
Applied to temporary surfaces or geometry to "seal" the level. Most commonly used to seal holes or other open edged areas of the level during construction and testing. For multiplayer levels, +seamsealer should never be applied to a face in the final build of the level. Edited by MechWarrior001 on Jul 4, 2008 at 02:31 AM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 4, 2008 02:35 AM
Msg. 7 of 9
hey that reminds me how do i close my open edges. i need to no this cuz i cant export without closing them
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 4, 2008 01:19 PM
Msg. 8 of 9
To close edges can't you just create geometry over the gap?
Are overlapping surfaces a problem? STL check says I have none but I'm sure I do because I would make all verteces of 2 different polygons have the exact same coordinates and then their polygons would be exactly parralell and inside of eachother but it still says no errors even when I select everyhting.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 4, 2008 01:46 PM
Msg. 9 of 9
wat? so ur saying make another object over the entire thing?
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