A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »GBXMODEL not exporting to .TXT correctly.

Author Topic: GBXMODEL not exporting to .TXT correctly. (9 messages, Page 1 of 1)
Moderators: Dennis

Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jul 2, 2008 05:28 AM    Msg. 1 of 9       
For some reason, when I use the export function in Kornmann00 or Guerilla to export the warthog's model so I can load it in GMax, it doesn't export the entire model so the GBXImporter plugin fails to load the model.

Does anyone have a working .TXT file of the warthog model so I can import it into GMax?

NOTE:
I cannot open .GMAX files for some reason (I think its just my PC) so do not give me a GMAX scene, just the .TXT


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Jul 2, 2008 10:00 AM    Msg. 2 of 9       
I'll give you one if you have xFire or you can just give me your email


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jul 2, 2008 10:02 PM    Msg. 3 of 9       
Okay, my e-mail is Rexhunter99@gmail.com
I can't use Xfire on this PC coz its slow as hell.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 2, 2008 10:04 PM    Msg. 4 of 9       
if you use this, http://ghost.halomaps.org/bluestreak/gbxmodel/, it wont need a .txt, just the gbxmodel.


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jul 2, 2008 10:31 PM    Msg. 5 of 9       
Thats what I'm using, It needs the .TXT file exported through Kornmanns Guerilla.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 2, 2008 10:33 PM    Msg. 6 of 9       
no it doesnt, all i do is open up the .gbxmodel, and click import. and it works perfectly, i think the .txt was the old version, and not 2.0


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jul 2, 2008 10:45 PM    Msg. 7 of 9       
Well, a redownload won't hurt, but I think I do have the newer version...

Ill try this out after I finish Rigging the Legs and Arms of my H2 elite.


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: Jul 3, 2008 07:25 AM    Msg. 8 of 9       
Quote: --- Original message by: Rexhunter99
Well, a redownload won't hurt, but I think I do have the newer version...

Ill try this out after I finish Rigging the Legs and Arms of my H2 elite.

yeah you just need the newer version and it imports gbxmodels as it is. Works great for me so its probably the version you were using.


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jul 3, 2008 09:19 PM    Msg. 9 of 9       
Turns out that I did have the older version, I could have sworn that I clicked the link to v2.0.0 back then... oh well.

The only things I don't like about this importer are, its slower and has no loading progress bars, also when I import animations for a rigged FP arms model they dissapear and my PC literally started to overheat.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 3:27 AM 125 ms.
A Halo Maps Website