
Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 1, 2008 02:02 PM
Msg. 1 of 16
Well I tried putting custom vehicles into my map in Sapien but when I play on my map the vehicles arnt there? Any Help? Thanks in advance.
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Malevolence
Joined: Mar 17, 2007
Blaaaargh! Gamertag: Sweet Tooth VII
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Posted: Jul 1, 2008 02:16 PM
Msg. 2 of 16
You have to first of all go into your tags folder, then the globals folder, and make a copy of your globals.globals tag. Name it globals2.globals if you like. Then open up your globals.globals tag in Kornman00's guerilla and go down to the vehicle list. Change, do not add, but change the existing vehicles to the ones you want to add to your map. You cannot have more than a variety of 6 vehicles without a script. Then you have to open sapien and spawn them how you like. Hope this helped.
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Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 1, 2008 02:23 PM
Msg. 3 of 16
Do I have to use Kornman00's version or can i use the normal Guerilla?
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tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Jul 1, 2008 02:24 PM
Msg. 4 of 16
doesn't matter
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Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 1, 2008 02:25 PM
Msg. 5 of 16
ok thanks guys
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tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Jul 1, 2008 02:25 PM
Msg. 6 of 16
np but make sure you don't have to use kornmans because i'm not completley sure but it seems like it doesn't matter
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Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 1, 2008 02:26 PM
Msg. 7 of 16
ok ill try it on the normal one first
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Malevolence
Joined: Mar 17, 2007
Blaaaargh! Gamertag: Sweet Tooth VII
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Posted: Jul 1, 2008 02:34 PM
Msg. 8 of 16
Well having kornman00's will help you in the long run.
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Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 1, 2008 02:59 PM
Msg. 9 of 16
well the normal one didnt work so its either im doing something wrong or i need to use kornman00's
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Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 1, 2008 05:19 PM
Msg. 10 of 16
OS....?
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Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 2, 2008 11:34 AM
Msg. 11 of 16
Oh Windows XP It still doesnt work am i doing something wrong? Edited by Ultramarine 45 on Jul 2, 2008 at 11:35 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 2, 2008 12:41 PM
Msg. 12 of 16
ur OS has nothing to do with it. did u check the 8 checkboxes for spawning in properties palate in sapien?
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Ultramarine 45
Joined: Jun 17, 2007
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Posted: Jul 2, 2008 02:21 PM
Msg. 13 of 16
i dont think i did that, ill go see now. Yes it worked! That proves how stupid i really am lol. Thanks for the help guys Edited by Ultramarine 45 on Jul 2, 2008 at 02:59 PM
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 8, 2008 01:21 PM
Msg. 14 of 16
When you edit the globals tag in guerilla, you change the vehicles to incluse custom vehicles (by deleting some of the 6 that are already there and adding the custom vehicles). Does this affect all maps? Like you can't play with the vehciles you deleted in other maps that originally had them? I don't get what the globals tag affets. Once you've compiled the map and made it into a final .map file, can you change the globals back to the original?
And when you back up the original global, can you save an a copy with guerilla or can you copy the globals folder to a backup folder or both? Edited by Vick Jr on Jul 8, 2008 at 01:23 PM
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killer kiwi
Joined: Feb 10, 2007
live and let die
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Posted: Jul 8, 2008 03:23 PM
Msg. 15 of 16
Quote: --- Original message by: Vick Jr When you edit the globals tag in guerilla, you change the vehicles to incluse custom vehicles (by deleting some of the 6 that are already there and adding the custom vehicles). Does this affect all maps? Like you can't play with the vehciles you deleted in other maps that originally had them? I don't get what the globals tag affets. Once you've compiled the map and made it into a final .map file, can you change the globals back to the original? that would only affect any maps that you compile with build_catch_file after you edited the globals.globals tag. The globals.globals tag controls the standard items that are used by the maps. i.e. whitch biped is used, falling distance that will kill you, what vehicles can be used ect. yes once you have made the map file you can change it back to the origanal. Quote: And when you back up the original global, can you save an a copy with guerilla or can you copy the globals folder to a backup folder or both? Edited by Vick Jr on Jul 8, 2008 at 01:23 PM What I have is a copy of the entire standard tags dir and when I edit the globals tag I just make a copy of it with guerilla Edited by killer kiwi on Jul 8, 2008 at 03:27 PM
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 8, 2008 04:54 PM
Msg. 16 of 16
That's a good idea. Just back up the entire tegs directory. So i can just change the globals to unlude a custom vehicle in guerrilla, have tool make the map in my maps folder, change globals back to the original, and the custom vehicle should still appear in game?
Quick question: do those round blue covenant energy barriers have helth and can be destroyed like the ones in campaign? If not, how do I make them?
Also, is there a way to make everyone in the game have unlimited ammo and no shields? Edited by Vick Jr on Jul 8, 2008 at 04:59 PM Edited by Vick Jr on Jul 8, 2008 at 05:00 PM
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